Trim Function
Can someone give me a quick rundown of how the Trim function works? I've been using it, but without much success. I've looked through the manual, but it isn't helping. Does it only work with lines, or can it work with entities too? Essentially, I have a river that runs through a land contour, and I want to trim the river so that it meets up with the land contour but doesn't extend beyond it. Since the river is a line and the land contour is an entity, I though Trim to Entity would work. In fact, I've tried all the trims, and the only thing I can accomplish is the trim the river in relation to itself (and thus, just deleting a large portion of it). Just can't seem to figure out how to make the Trim function work! Help?
Comments
I've learned the hard way that the "end point" and "on" buttons are my best friends with CC3. But...if anyone knows an easier way to fix this kind of issue - please let us both know.
But yeah, in playing around with Trim, I have no clue what its functionality is for.
After clicking the trim to entities button, first select the entity you want to trim to, then select what you want to trim. Where you click on the object to be trimmed will determine what part of it will be trimmed.
* Make a copy of the map to play with
* Try turning off smoothing on the river
* Try trim
* Turn smoothing back on
You may have issues with the shape of the river changing when trimmed unsmooth.
Steve
If I am in a hurry and don't particulary want to faff around, or the entity cannot be sensible exploded, I just draw a line over where I want the trim to occur, trim to that line, then delete the line
Sorpaw
I often have to make entities cross before triming to fractals.
With arcs, it seems to keep the greater part of the arc regardless of where you selected the arc. In this case I usually split the arc near the intersection point, delete the unwanted part and then trim to entity/intersection.
Sorpaw
And yes two polygons can be joined. The way to go about it is usually:
- "Break" both poylgons, removing the overlapping parts that will not be a part of the outline of the resulting, merged polygon. You now have two "paths" (a polygon is just a closed path).
- Use "Combine Paths" to merge the two paths into one.
- Use "Path to Poly" to close the new path and make it into a polygon.