Blending Walls

I'm trying to get the walls in my map to look nice, but I can seem to get the joints to blend together properly in complex sequences of rooms. For instance, I have three walls that come together as a Y and, while I can join two together and make them seamless, the third just kind of hangs out that on top or below the other looking... Out of place. Can someone help me with this? Is this even possible?

Comments

  • I think I've had this problem before...what you probably need to do is right click the "explode" button and select "line to path" and then select all 3 of those walls. If that doesn't fix it, post a screen shot.
  • Here's a screenshot of a simple version of the issue that I'm having. It's in the perpendiculars and intersections, really. That square of four rooms... I can join different sections of those rooms so long as they're in a line. I cannot for the life of me, however, figure out how to get the whole block of rooms, with their exterior and interior walls, to be one seamless wall. The combine path tool wants to join them all together at either one end of the path or the other. Never in the middle or where they actually intersect. Never where it might make sense to join them. Now maybe I'm using the wrong tool for the job (I am awfully new to this, after all.) but I can't figure out which one wants to be used to do this. And really, it's not that big a deal. It looks okay without it. I just feel like it something I should be able to do and I'm frustrated that I can manage to figure it out. :)
  • RalfRalf Administrator, ProFantasy 🖼️ 18 images Mapmaker
    edited August 2012
    I can see what you mean, although personally I have no problem with the slight break in texture where the different paths meet.

    There is the Network command (NET) that does something you're looking for (adding paths and lines of varying widths to one entity). Read it up in the online help. Note though, that it does work slightly differently than normal entities.
  • This is exactly what I was looking for. Thank you! I know it's a small thing, trivial really, but... Well, it was driving me batty. :)
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