Blending Walls
I'm trying to get the walls in my map to look nice, but I can seem to get the joints to blend together properly in complex sequences of rooms. For instance, I have three walls that come together as a Y and, while I can join two together and make them seamless, the third just kind of hangs out that on top or below the other looking... Out of place. Can someone help me with this? Is this even possible?
Comments
There is the Network command (NET) that does something you're looking for (adding paths and lines of varying widths to one entity). Read it up in the online help. Note though, that it does work slightly differently than normal entities.