Symbols scaling problem

So, I've recently begun a project to map out the south-western coastline of one of the continents for the game I've been playing in for a couple of years. I already had a couple of regional maps for the area, but for the most part the place was terra incognita. So I drew out the rough shape of the continent in the John Roberts style, added in some of the islands, archipelagos and then applied the grass layer to everything. I then imported the regional maps as bitmaps and situated them where they're supposed to be on the continent so I wouldn't screw up the local terrain too badly or put mountains where cities were supposed to be. I then very roughly mapped out where the major mountain ranges would be so I could use the fill tool and then touch them up with individually placed mountain symbols on top as well as outliers breaking off from the chains themselves.

I then started putting down some of the hills and noticed something odd. The print-screen below should illustrate the conundrum:

https://dl.dropbox.com/u/59162065/symbol set problem.png

As you can see the symbols aren't all scaling to the same size, a problem that seems to be effecting all the symbols in the hill/mountains categories.

I started a new John Roberts map and tried the same thing and the symbols scaled fine there as well (scale on the x and y set to 0.5):

https://dl.dropbox.com/u/59162065/symbol set problem 2.png

Has anyone got any idea as to what may have caused this problem?

Comments

  • BwenGunBwenGun Traveler
    I took some time today and I think I've figured out the cause of the problem. When inputting the size of the map I obviously didn't make it as large as I would have liked, a fact that become evident to me when I tried to put down the desert fill and discovered that the dunes therein were larger than mountains whilst the mountain fill was so large that it would have made some of the smaller hill and mountain chains in Kesh seem utterly out of place. I went searching for a way to make the textures used for the fill smaller but the only way I found was to go into the drawing properties and then under drawing units change the inches to unit value from 1 to 0.25 which shrunk both the fills down to the correct size but seems to have caused the symbols to freak out. As you can see there's a lot of continent here to cover and having to manually resize each hill or mountain symbol would be a bit of a bridge too far.

    Has anyone encountered a similar problem? Or can think of a solution to this one? Hell if anyone can tell me how to shrink the texture sizes used for the fills without fiddling with the inches per unit measurement I can go back to an earlier save (alas without most of the islands, but that's not a huge problem) and then just add the guides and such and be back on track with only a half an hour to an hours extra work.

    Below is the map file itself in case anyone wants to figure out whether this is something wrong on my end entirely or due to a hiccup on CC3s part that can be repeated. And, as always, all help is much appreciated.

    https://dl.dropbox.com/u/59162065/Eastern Continent - South-Western section2.FCW
  • MonsenMonsen Administrator 🖼️ 81 images Cartographer
    edited June 2012
    Posted By: BwenGunHell if anyone can tell me how to shrink the texture sizes used for the fills without fiddling with the inches per unit measurement
    Click the fill style indicator in the top status bar, identify the relevant fills on the "Bitmap Files" tab, then change the scaling options for these fills. This is a per-map setting, so this won't affect future maps.

    Note that the fill styles is not necessarily named the same as the drawing tool you use. If you are unsure which fill style to edit, click the advanced button in the drawing tool window, and check the properties of the drawing tools in question to find out which fill styles they use.
  • BwenGunBwenGun Traveler
    Thank you! I had no idea you could do that, though I suppose that's not such a surprise seeing as how I'm still just muddling through after a couple of years using CC3. =D
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