Tracks in dirt

Hello,

I am slowing but surely getting the hand of the software but
I was wondering how can I make traks in the dirt (coach tracks, tire tracks, etc.) in the dirt. Like the Floorplan of Tendril's Oak Inn (can be found on the Profantasy's front page, scroll down menu with examples).

Thanks for your help :)

Comments

  • Many years ago a gaming company developing a game called "Golgotha" went defunct - and the game materials - music, textures, source code, libraries, etc.. Were cast into the public domain.
    The textures within this pack - despite being old - are of excellent qaulity as stock materials. There are many textures that have tracks of various types on multiple terrain types. Theoretically you
    could incorporate these within a CC3 map by importing them - and then do post production on your CC3 map in Photoshop or The Gimp - or another 3rd party graphics editor. Below are a few links to these textures. Google "Golgotha Textures" for more links.


    http://www.wolfiesden.com/golgotha/golgotha.asp

    http://www.liberatedgames.com/game.php?game_id=35

    http://opengameart.org/content/golgotha-textures
  • RalfRalf Administrator, ProFantasy 🖼️ 18 images Cartographer
    I've done the tracks in Tendril's Oak map in the following way:

    - create a new sheet called TRACKS right above the FLOORS sheet.
    - draw a .5' wide, solid filled, dark brown smooth path for one half of the track (one wheel).
    - use Draw > Offset... to create a parallel copy of the first track (for the second wheel track).
    - repeat for multiple tracks, branches, etc.
    - add a slight blur (0.5) and transparency (opacity 85%) to the TRACKS sheet. Done.

    I've attached my drawing tools to cart tracks to this post. Unzip them into CC3\System\Drawtools\Dungeon DD3 Color\ to make them available in your Dungeon style. Note that depending on teh template you use, you'll still need to move the created TRACKS sheets into the correct place and add the effects manually.
  • Thank you! I've been looking for a way to do this and will have to try it later!
  • Thanks a lot for all your help.
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