Creating a new fractal world from my old flat photoshop map
OK, I am new, and after searching for some more intelligent ways to make a world map I came across this app.
I currently have a flat rectangle world map with 4 major continents, similar to earth size and position but obviously unique. This is a bmp or png or jpg made in CS2 Photoshop a few years ago. Using a few cut and paste trees, some layers for rivers and mountains, etc. The map is huge. Over 200MB and very detailed. It took me months to draw it all out. But it is JUST a single flat image file. Nothing special, no code or weather and it is not 3d where it can look like a globe or anything other than what you would get with a pic and a scanner.
I want to use this map and this detail in Fractal or whatever else works here for mapping. Is this the right program? Is what I am saying making sense? Can someone point me in the right starting direction. I tried the "creator" in FT but it seems that I need either a random world or data to import. All I have is an image file. What steps do I take to start this if it is possible to recreate my flat map world into this app?
Thanks
I currently have a flat rectangle world map with 4 major continents, similar to earth size and position but obviously unique. This is a bmp or png or jpg made in CS2 Photoshop a few years ago. Using a few cut and paste trees, some layers for rivers and mountains, etc. The map is huge. Over 200MB and very detailed. It took me months to draw it all out. But it is JUST a single flat image file. Nothing special, no code or weather and it is not 3d where it can look like a globe or anything other than what you would get with a pic and a scanner.
I want to use this map and this detail in Fractal or whatever else works here for mapping. Is this the right program? Is what I am saying making sense? Can someone point me in the right starting direction. I tried the "creator" in FT but it seems that I need either a random world or data to import. All I have is an image file. What steps do I take to start this if it is possible to recreate my flat map world into this app?
Thanks
Comments
The FTPro to CC3 one shows how to import a png/bmp into CC3 and make a map from it.
tutorial entrance
Fractal Terrains is designed for making planetary maps, and lets you view the map on a globe, or any of the more and less common map projections. It is great for maps of whole worlds because of this. But it is not good for regional maps. You cannot use it to map a country with cities and roads and such.
Example maps: http://www.profantasy.com/products/ft_examples.asp
One way to import worlds into FT is through a greyscale contour map. Ralf has a tutorial here: http://www.jhendor.de/cc2/tutorials.html. The tutorial starts by explaining how to make a greyscale contour map from CC2, obviously, the process will be different for you since you start out with a photoshop image, but you may get some ideas. The rest of the tutorial is the importing, which should be basically the same no matter the original source of the map.
Campaign Cartographer 3 (CC3) on the other hand is also great for world maps. But it does not allow you to view your world on a globe or change map projection. It uses vector entities for drawing, which means that it is very easy to change elements after they are drawn, like moving the coastline a bit, or adding some extra mountains. CC3 also allows you to make detail maps of areas more easily, it is easy to map out a region of your world, with forests, man made objects like cities and roads.
If you wish use Campaign Cartographer, JimPs tutorials will help you import your map into CC3.
Example Maps: http://www.profantasy.com/products/cc3_gallery.asp
Now, here are my next set of questions, as I understand more about these apps.
I have a physical old flat globe. I wish to print, cut and glue my world onto that surface and set it on the desk in my room. FT is the best app for this purpose and does this? FT is the best app for taking my flat and thus obviously somewhat distorted continents and modifying them to project correctly for globe view and printing?
Is there some way to set the boundaries and and shapes in detail so that I get the exact global shifts I seek without over distorting them when going from my flat map to the global view?
Heck, let me be sure I even understand that right.... looking at this very map I uploaded, are my northern most continents projected correctly already? How do I KEEP those sizes and shapes and distances when creating the global view?
Last question: Should I import this into FT first and then use that data to make the CC3 regional maps OR... should I import this into CC3 as a single world map and use THAT new data map to import into FT to make the globe? Is either choice or option superior or easier than the other?
Many thanks !
One interesting point here is the distance to the polese. Assuming you are using an Equirectangular Projection, we know that the greatest distortion happen at the pole area, which is not detailed on the map. If it is ok to assume some distance to the poles, you can get away with much less distortion to the parts actually in your map. Guess it depends. If you are going to use the tutorial I linked you to, it starts out with a CC2 map, and uses that to create the greyscale height fields image for use in FT. So in that case you might want to put it into CC3 first. Note however that the tutorial is based on height contours, something you won't necessarily put in a CC3 map at all. So if you can manage to convert the image to a greyscale height field image directly form PhotoShop, I might have opted to use that to take it into FT first.
Changing the projection to reduce distortion in the polar region can be done by using a program such as Hugin to distort the two continents individually and then merging them back together with an image manipulation program such as PhotoShop or the GIMP.
Sadly, there is not a way to really "connect" CC3 and FT; FT generates CC3 files of moderate-sized areas. These files can be embellished in CC3. The modified files can't be read back into FT.
An important point to consider is that FT needs terrain to generate CC3 files. The above images don't have terrain, just the original picture. However, I spent a little time fiddling about with PhotoShop and Wilbur as shown in the tutorial at http://www.ridgenet.net/~jslayton/FunWithWilburVol4/index.html and came up with the attachment. My copy of Wilbur isn't quite working correctly at the moment so I wasn't able to get a proper drape of the image over the terrain, but it's a start. The biggest time of the whole activity was separating the land and sea areas. If you have the original Photoshop file then you may already have these items separated.
This output from Wilbur can be imported into FT and used as the basis for CC3 file export. FT can do something similar, but its erosion features are more primitive and won't quite get as good results as Wilbur does at this point.