New dungeon macro

Hi,

I designed two macros to draw stairs as shown below.
The STAIR macro draws straight and RSTAIR circular.

Both macros draw an optionnal background polygon on a separate sheet.
Steps are slightly apart to allow glow, bevel... effects.

As usual, rename the file as STAIR.mac and place in the CC3 main folder. Load the file with LOADMAC and type STAIR or RSTAIR to use.
Reload FCW32.mac the same way to enable standard macros afterward.

Enjoy.

Comments

  • MonsenMonsen 🖼️ 43 images Mapmaker Administrator
    Another nice macro. I added this to the interesting topics sticky.
  • Thank you for sharing the macros. Both are extremely useful for DD user.
  • Thank you both, and be welcome.

    I've noticed that depending on the zoom level, the gap between steps aren't wide enough.

    If you want to increase that gap, you can locate the following line

    GV sthi 5*sleng/(6*snb-1)

    and replace by

    GV sthi 3*sleng/(4*snb-1)

    (gap = stair width/3)

    or even

    GV sthi 2*sleng/(3*snb-1)

    (gap = stair width/2)
  • Simon RogersSimon Rogers Traveler Administrator, ProFantasy
    Very nice, Joachim.
  • 1 month later
  • What symbol set did you use? I like the stair symbols but, could not find them in my library.
  • MonsenMonsen 🖼️ 43 images Mapmaker Administrator
    The stairs aren't symbols at all. They are being drawn by the macro he posted.
  • sorry, I'm a noob

    I typed the command in the command line answered the questions and got some stairs that look nowhere near as good but, now I know what to play with to get the look I want.

    Monsen: Thanks for the quick response.

    JdR: Thanks for the Macros
  • You're welcome :)

    To get the look you'll have to play with effects. In the example above, I used bevel and texturize.
  • edited June 2010
    Well, Here is the beginnings of a decent set of stairs...
  • edited June 2010
    JdR: Thanks again

    Here are the stairs with a bevel @ .5, an inner fade @ .5, and a concrete texture...

    The texture definitely feels alot better than the flagstone fill.
  • 2 months later
  • I think this needs to be in an XP :-)
  • 4 years later
  • IthrilIthril Traveler
    Excellent macro, but this dialogue:

    "Historically, castle stairs went
    always up counter-clockwise
    because defenders (coming up)
    had more room to swing a sword.
    In a dungeon like situation
    where defenders figth from a
    lower place, logic would have
    the stair going up clockwise..."

    is confusing. Defenders aren't likely coming up the steps. Wouldn't they usually be defending from a higher point, but this seems to imply that they are coming up the steps.
    Also, 'fight' is misspelled. ;)

    I
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