Dungeon Designer 3... anyone made a big, DEEP dungeon?

I'm thinking about making an anime style 100 level deep dungeon, but will DD3 be able to handle that seamlessly, or do I need to individually make a map for every level?

Royal Scribe

Comments

  • LoopysueLoopysue ProFantasy 🖼️ 41 images Cartographer

    I strongly recommend creating a map with as many levels as you need. Yes, it's multiple maps, but they are hyperlinked together so you can switch levels with a click.

    You can set this up in the 5th dialog of the New Map Wizard:

    Check the "Enable Multile Levels" box and set your numbers. Make sure that you have the correct Naming scheme selected, as this will be reflected in the resulting maps. Then name and save your 'map' (which is actually a collection of maps) in an appropriately named subfolder of the folder where you keep all your maps. That makes it easier to move them all together - by moving the folder around.

    Here is the main map I just created in a new subfolder of my CC3 EXAMPLES folder, called "Multi level dungeon". The list in the box shows all the other levels - hyperlinked to this main map.

    (Please ignore the font issues I seem to be having. I think some of the fonts are possibly missing from my PC).

    You can change the font and size of the items on that list if you want using Change Properties, and then picking the Text - Pick text properties... option in the dialog.


    Quenten
  • I'm looking forward to seeing this, if you'd like to share your work in progress.

    I'm planning to design a mostly-underground dwarven city, and will have a separate FCW file for each level of the city. My usual approach is to create one level, then make a copy of that FCW file for the next level. That way, all of the new sheets and sheet effects don't have to be recreated each time. But with that approach, I then have to add the navigation links at the end and copy them into each FCW file.

    If you follow Sue's approach, that automatically creates all of the individual FCW files and then adds all of the hyperlinks for each level, simplifying it. (And you can always change the font type and size of the automated navigation links later if you want.) If you don't plan to add lots of new sheets or sheet effects, it's a more straightforward way of doing it.

    Don Anderson Jr.
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