Burdock's Valley - Ancient Realms Revisited (WIP)

Hey all,

This is prep for a hypothetical game I hope to run someday (I have so many of those...). Anyway, this is the start of a map of the environs around the home base settlement for the massive megadungeon The Halls of Arden Vul. The titular halls are below the ruin at the head of the valley on a cliff next to a waterfall. The cliff spans the width of the valley, so I had to work with multiple sheets and fractal lines to get the look right while trying to match the look of the mountain symbols in the Ancient Realms Revisited pack. I'm pretty happy with what I've got so far. I'm considering trying to add a shadow down the face of the cliff, but I may be able to get a similar effect by darkening the shade on the tint sheet I've already applied, I'm still debating.

Any thoughts or critiques welcome.


QuentenKertDawgGlitchLoopysuekilma.ard.venom
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