[WIP] Cymril City
Calibre
🖼️ 39 images Mapmaker
Hey all,
Here's what I've been working on. I've tabled my original fantasy world RPG for my gaming group due to, hmmm, personal issues. These issues had choked out any sort of inspiration for mapping---until I decided to just use Talislanta. Easier on me and I enjoy re-creating the maps from the game. So, well, working on this:
This is the original map out of the game source book which is my version. There was no scale included. But in my VTT, I've made the walls 900' each. I excluded the gargantuan farmlands outside the city to keep the 'busy' look down somewhat. This city is supposed to be huge: the center of civilization in the western part of the continent; but it's not reading that way to me. I'm suspecting a redo is the near future. Advice is welcome, please.
Cal






Comments
I'm not familiar with Talislanta or this city, but the few other maps of Cymril I've found online suggest either following a more detailed view of the various internal city blocks (the official map, I think), or a more abstract view, a little like the Watabou technique for showing city blocks, rather than the loose mix of both you have here. Obviously, I don't know what significance the more detailed areas you've shown may have in your own campaign, but I do wonder if this mix is what's not helping you retain the impression of the vastness of the city. Possibly adding some vegetation within and/or without the city - trees especially - might help give a different impression of scale too?
However, what you have now seems pretty impressive in its own right, and also seems to be doing its job well - identifying what's where clearly within the city.