My CC3+ journey ..
The year was 1971, I was 7, and first read about Menhirs and Stonehenge - which led to Dolmens in my grandparent's set of '57, '63, and '67 Encyclopedia Brittanica(s).
I quickly drew Starlight, Sekhem, and The Round - on a giant sheet (3' x 50') of brown paper - and updated it over the next 30 years.
I recently upgraded to CC3+ - having used CC1 and 2 previously, and I was excited to plunge into laying out my Henge and Dolmen structures with all the new options/features/symbols. I decided to lay out two versions of each site - "just finished" and "in ruin" - for flexibility and time incursions.
Here is Starlight:
and ruin:
This is Starlight inside Obsidian - using Leaflet for a layering effect. I'm only sharing Starlight, but the others work the same way. (Apparently an animated .gif won't view properly - my apologies)
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Next was Sekhem:
and ruin:
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The Round:
and ruin:
As my campaign enters its 48th year...I needed to visually connect the sites, and thus each is a place of power - and a place for three key items - Ankh/Staff/Scepter.
and a layer to show the connection on my continent map:
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Overall, I'm most impressed with the effects that CC3+ comes with. Exploring what each does has been a ton of fun, and in the next post, I'll share a couple other very recent creations for my 1E campaign.
Thanks Profantasy!
Comments
First was Devon - a frontier town that required rolling hills. Well as you all know, top down rolling hills don't exist as symbols, so I had to make my own - 6 distinct mine entrances followed - with farmland on top and scruff/brush in the vales between, and a shanty town. The "Barrow" object should be replaced, because I honestly have no idea how to give it height - and also why rolling hills are hard - but I like how they came out.
Then came Ghestaul - set near Loch Duran.
Next was The Hermitage:
..and last is Ravenwood:
Cheers,
This seems highly apt, given the long and difficult journey that has only very recently started to give us the physical world of Dolmenwood out in this reality! Indeed, when I saw your first post here, I thought that was where you were going with this topic 😊.
[Dolmenwood's a highly-detailed RPG and world-setting, published by Necrotic Gnome, as I know we're not all RPGers here. It's very dependent upon magical dolmens, standing stones, magical ley-lines and such like. And of course, it also has grimalkins, fey-cat-folk, as player-characters (amongst many other things)!]