Shadows of a moonlit knight revamped

Hi, everyone.
Back from a long, work-related hiatus. I'm currently updating a few maps that I did some fifteen years ago for a Dragonlane D&D 3.5 module I created, so I can update it to 5th edition with much better looking maps. I originally used Dundjinni, but this time I'm going with Mike Schley style. This is the first map, The Glade, made entirely in CC3+.
Enjoy!
Comments
This is the second one, The Refuge, a tent city for people afflicted by a mysterious disease at the edge of the forest, all in Mike Schley's beautiful SS5 style. Enjoy!
A few close-up floorplans for the previous map, still pending the final touches. I'll probably insert all of them as separate files in a larger assembly to create a new, coherent .fcw file. Enjoy!
I love the way you have left the roof ridges in on that first shot.
The next one in the set, a derelict dwarven mine complex that was raided by disirs and the miners savagely murdered. Their remains are piled on a grotesque offering to the god of disease that now stands in the middle of the longhouse. I created the floorplan for the longhouse separately and added the three fcw files, the two individual maps and the final assembly.
Enjoy!
I like that smashed door right in the door opening.
A new one. As we delve deeper into the mining complex, the disir and their monstruous experiments await the PCs with murderous intent. Enjoy!
Nice use of the fishes... es. :)
Does your machine strain while working on this file? My Desktop didn't even want to open it with effects on. I opened it again, then turned off all the sheets with BLUR on them and then it opened fine.
Sometimes it does, and in fact it crashes more than a few times by the final stages. Blurring is a very demanding function, so I try not to use it too much precisely because of this.
And the last one of the series, the second, deeper level of the mining complex, where the disir queen lays her eggs and plots her evil deeds. Mostly the gorgegous Mike Schley with a few CSUAC eggs and nests. Enjoy!