What style are those trees from? I can't seem to get the same result with Cities of Schley trees myself, even though I recognise the fills as being from Cities of Schley.
It looks like a cities of Schley tree, but I can't get this offset behaviour from the trees in my own SS5 test map.
This is a property of those symbols, standard behavior on the SS5 trees.
This setting is often configured for symbols that you may want to place along another entities, but should not go in the middle of the other entity, such as a alley of trees along a road (or in a dungeon, torches on a wall). It allows you to easily make sure all of the entities have the same distance from the centerline of the target entity.
The reason you don't see it every time you place a tree is that it is only triggered if you actually align the tree to something else. If it is placed in free empty space, there is nothing to align to, so this step will be skipped. To force this behaviour, when placing trees, move your cursor over a line/poly entity in your map, such as a road. You'll notice that once your cursor is over the center line of the road, the tree will rotate itself to align with the road ("aligning" for a tree may not be very obvious, but you'll see it rotate anyway), and if you click to place when it is in this state, you will get the Offset behavior.
If it just seems to happen out of the blue, for example in an empty area, there probably is a line or edge of a poly hidden on a sheet behind there somewhere. Even if you can't see it, CC3+ will detect it.
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What style are those trees from? I can't seem to get the same result with Cities of Schley trees myself, even though I recognise the fills as being from Cities of Schley.
It looks like a cities of Schley tree, but I can't get this offset behaviour from the trees in my own SS5 test map.
This is a property of those symbols, standard behavior on the SS5 trees.
This setting is often configured for symbols that you may want to place along another entities, but should not go in the middle of the other entity, such as a alley of trees along a road (or in a dungeon, torches on a wall). It allows you to easily make sure all of the entities have the same distance from the centerline of the target entity.
The reason you don't see it every time you place a tree is that it is only triggered if you actually align the tree to something else. If it is placed in free empty space, there is nothing to align to, so this step will be skipped. To force this behaviour, when placing trees, move your cursor over a line/poly entity in your map, such as a road. You'll notice that once your cursor is over the center line of the road, the tree will rotate itself to align with the road ("aligning" for a tree may not be very obvious, but you'll see it rotate anyway), and if you click to place when it is in this state, you will get the Offset behavior.
If it just seems to happen out of the blue, for example in an empty area, there probably is a line or edge of a poly hidden on a sheet behind there somewhere. Even if you can't see it, CC3+ will detect it.
Ah, that explains why it didn't happen for me.
Thanks Remy :)
That makes sense - Thanks so much for the help!!