[WIP] Fantasy World

So I am trying to make a fantasy map for a game. However, I am trying to make the terrain as 'realistic' as possible. I started with Fractal Terrains and got a continent I liked. I copied that over to CC3+. I decided to make the continent close to the equator. I almost made it on the equator, but it turns out that would limit where the deserts are. Anyway, I have shrunk the world down to a circumference of 18,000 miles. I am making sure that the rain shadows fit with the direction of the wind since they differ depending on the latitude. To make things simple, I just assumed the winds switched around 30 degrees north rather than the 40 the world building guide says. (The topics are 23.5 degrees and that is around where the Sahara starts.) So the bottom part of the continent has winds out of the east blowing west along with monsoons. Then, the winds switch and that leads to a few rain shadow deserts. While I marked the arctic, it is actually just off the map. [The distance between lines is 200 miles]
With that said, does the following seem close enough to realistic terrain? Next, any suggestions for terrain types on all the brown areas left to fill in? (FYI, this is mostly for my own reference and not something I am trying to make look super awesome. Just so I know what is where.)
Comments
You have obviously put a lot of thought into this map, and I think it's looking good so far.
Watch you don't make the mountains too big, and scale the farmland fill down quite a lot if you can.
The area of the map is 4400 by 3400 miles. It made the mountains 4.4 scale, although I adjusted it to 3.3. Maybe I should count up how many miles things are taking up.
Other styles I think might have been more useful in something ways, e.g. top down views, but they lacked a lot of different terrain options. I am needing to plan all of the terrain out on a macro level so this seemed to have what I was needing.
Mountains will be larger than life in an overland map. You can probably just about get away with the existing ones, but don't go too much larger or the whole continent will start to look like a small island.
That is starting to look nice.
Here is likely the final overland map. My goal has just been to create a general overland map for my own use. These will allow me to alter cultures and create much more detailed smaller maps as needed. However, I just want to make sure that everything lines up close enough to what is realistic for terrains and climate. After reading the World Builder, when I look at fantasy maps for games I just see how most of what is on the map is not plausible. So, I am trying to make sure mine is.
So unless someone can point out an issue with the terrain, I will go ahead and try to figure out how to do small maps. I tried this morning, and the trim function is not working as easily as I would like.
Edit: Here is the correct map
No issues with the terrain. I am curious about this landmass on the right side of the map, but that's just me being intrigued, not spotting anything wrong.
I was trying to make a plateau area with those symbols sort of like regions on Western China. It would probably make more sense if it was more connected to the mountain ranges.
I liked the montage. Congratulations!