What is going on with DD tools not working in a CD map?
Can someone explain what is going on with Dungeon (DD) tools not working in a City (CD) map?
I recently got CC, CD, and DD. I'm trying to make a small test city with a Inn whose basement has a secret entrance into a ancient dungeon. I do this by:
* creating a city map
* making a small town layout
* using the floorplan button to make a floor plan
* selecting the target house
* selecting DD3 Bitmap Floorplan with 2 above ground floors and 1 below
* in the basement level of the floor plan I'd like to add a DD cavern so I hit the Dungeon Menu button in file toolbar
At this point if I hit the cave button I get an error message "CC2: No matching draw tool..."
I can select the DD cave by going through All Drawing Tools -> style: Dungeon DD3 and getting what want and that works.
I assume this is related: This gets even worse if for some reason I try to add a DD cave to an overland map. I get the same error, but this time if I go through the All Drawing Tools menu the cave is available but none of the textures are there.
the default tool buttons aren't loading in some cases. In other cases both the default drawing tools aren't loading and textures I'm expecting to be available aren't.
There's two things I'm not understanding here. First, why aren't these tools loading like I expect? Am I expecting something I shouldn't? Second, Is there a different process I should be using to add my little cavern extension to the basement?
I recently got CC, CD, and DD. I'm trying to make a small test city with a Inn whose basement has a secret entrance into a ancient dungeon. I do this by:
* creating a city map
* making a small town layout
* using the floorplan button to make a floor plan
* selecting the target house
* selecting DD3 Bitmap Floorplan with 2 above ground floors and 1 below
* in the basement level of the floor plan I'd like to add a DD cavern so I hit the Dungeon Menu button in file toolbar
At this point if I hit the cave button I get an error message "CC2: No matching draw tool..."
I can select the DD cave by going through All Drawing Tools -> style: Dungeon DD3 and getting what want and that works.
I assume this is related: This gets even worse if for some reason I try to add a DD cave to an overland map. I get the same error, but this time if I go through the All Drawing Tools menu the cave is available but none of the textures are there.
the default tool buttons aren't loading in some cases. In other cases both the default drawing tools aren't loading and textures I'm expecting to be available aren't.
There's two things I'm not understanding here. First, why aren't these tools loading like I expect? Am I expecting something I shouldn't? Second, Is there a different process I should be using to add my little cavern extension to the basement?
Comments
Can someone explain what's going on with this or point me to the right help topic? I'm curious about what's going on behind the scenes. Obviously you can load tools and textures but I haven't seen any info on that? I can see that being useful in the future.
However, this is where CC3's power and flexibility comes into play. You can design your own drawing style, which contain exactly the set of drawing tools you want, and you can design your own template which contains the fill style and drawing style you want. You can also design your own symbol catalogs containing whatever symbols you want, no matter from where they originated.
The manual walks you through building a Symbol Catalog. But I haven't seen how to build a drawing style. Is that documented somewhere?
The quick and dirty of it is to make a new subdirectory inside #System\Drawtools
Copy any two .dto file from another subdirectory into this one.
Then create a new map, and from the map properties, choose this style. You can now create new drawing tools via the "All drawing tools" button. Once you havae created two of your own, you can delete the two you copied in. Copying in two drawing tools is just to force the dialog to show instead of a "now drawing tools" message, or selecting the single drawing tool there by default
Monsen, I will have to say that with 6300 drawing styles, that can get a bit over the top. I have a few hundred (that I know of...), and a pretty good collection of vector and raster symbols. So yeah, I can see your point. I do like being able to quickly add styles to the map though (which also helps when a style SHOULD have been included and was, for whatever reason, omitted). That was a very nice forthought on Profantasy's part.
rreay, Another alternative place that has a wealth of information regarding drawing styles and their creation is the Tome of Ultimate Mapping. While it was written for CC2, the information is still valid for CC3, and contains a nice walkthrough for creating or altering a drawing style.