problems with nodes
HelenAA
🖼️ 10 images Surveyor
I drew a fractal poly and after placing symbols on the bevelled shape I wanted to draw a road with a non-fractaled line. I drew it, with one bend, and as soon as I ended the line, the line took off to the top left corner. Hunting through previous posts on the forum I came across one that suggested Simplify-ing the fractalled shape. I have done this but if I repeat the process too many times I can see myself ending up with a square!
I'm attaching a screenshot and the fcw as I honestly don't know what to do. I'm unable to remove nodes individually so that's not a viable option for me otherwise I would have done so.
Comments
I believe this is a similar problem to the one you have experienced before with the lines in certain vector symbols when running Windows on Arm. I don't think there is anything you can actually do, because it isn't caused by an extra node in your entity, but rather something that adds an extra point up in the top left corner during calculations that doesn't happen on traditional Windows installs.
In this case, I would probably just ignore it. The fact that it starts on the outside edge of your map means that your map itself isn't affected by it, it's more a weird display glitch that only happens of map (this time anyway)
no Remy, I started at the castle mound and went away and towards the edge of the map.
Out of curiosity I went back to the map and simplify-ed the castle mound a few more times and did indeed end up with a five sided poly! Luckily there is Undo but only for a set number of times (not counted it yet, but I'm sure my inner nerd will one day want to know!)
EDIT: added a couple more lines (which added more impromptu lines heading for the top left). I screenshot them just before deleting them. Not sure what this does for my plans for my map for the Community Atlas but will think on it.
The lines are coming from the road. Simplifying the castle poly is unnecessary.
OK but I thought the zooming off up to the top left was a sympton of too many nodes on the map.
How do I get the roads not to do what they are doing, then? Once I stop drawing the lines the diagonal lines appear and they seem to be a part of the line that I have drawn, certainly when I selected them for deletion both the wanted and unwanted lines turned magenta. I even went to the length of using my nose to draw the actual lines, it being the only bit of me that routinely doesn't generate double, triple, quadruple (or more) clicks on the same spot.
Do these flying lines render when you export the map to bitmap?
yes they do - jpg at any rate. I expect the others do too.
What happens if you redraw that piece of road using a straight line instead of a smooth one?
using a line using the LINE command - it doesn't appear at all. If going via DrawTools i get a single line, with no off-shoots. Problem is that I'm doing a city/town for the Atlas, and even modern Milton Keynes has got curved roads these days! Used to live there.
EDIT took off a body of whater (drawn smooth) and I got four lines before I got an off-shoot.
I'll be back tomorrow.
That's unfortunate!
Several of the team have opened your map and seen no flying spurs at all, but none of us have ARM machines like yours.
yes, i suspect I'm an anomaly.
I get those weird anomalies all the time with roads and streams. Sometimes the only thing I can do is delete nodes from the furtherst point to the guilty node, then continue with a separate line.
Other times I can find a node in a line that looks suspicious and delete it. It may take a few times, because the guilty point will move to various places but I can frequently eradicate the problem.
This of course, may be no help to you.