Best ways to use stairs (Mike Schley Dungeon style)
I am in the process of designing an inn using the Mike Schley Dungeon style. I have a pair of stairs, one (the one that's farthest north) going up to the second story where the guest rooms are located, and the other descending down to the cellar.
I've always struggled with how to make stairs inside buildings look right.
- Should both stairs be on the Symbols Flat sheet? Or are there special sheet effects that you would apply to stairs up and/or stairs down?
- Am I correct in assuming that the straight edge is for the side you would enter on this level, and the ragged edge is where it disappears above (for stairs up) or below (for stairs down)?
- It seems weird to have the stairs dead-end at the wall -- wouldn't it be better to leave room for a landing at the top of the stairs? But when I pulled them away from the wall, the space looks weird. Is there an effect you'd recommend for that space? Or what about walling it off like in the third image? Are there other effects you'd do for the bottom of the cellar stairs or the top of the stairs going up?
Any thoughts or insights are appreciated -- and if you have examples in your own galleries to point me to, I would love to check them out.