Live Mapping: Fantasy Realms Reimagined
Loopysue
ProFantasy 🖼️ 40 images Cartographer
Hi Everyone! :D
Hope you are having a lovely Christmas and a really great New Year!
In this first Live Mapping session of 2024, Ralf will be starting the year by demonstrating the first issue of the Cartographer's Annual 2024 . Come along and join in the chat here:
https://www.youtube.com/watch?v=99nldttTOo8
Or if you prefer you can watch it here (though there's no live chat on the forum)
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30 minute shout :)
Made it here to, this for visual, and youtube for sound.
Which is the NASA pc @Ralf has for having Effects activated without laggin :O?? XD
I'm using an
Nothing very special in this day and age.
And here's the map I drew in the mapping session yesterday.
Wooow, I dont understand whats is my problem with lags :D
Procesador AMD Ryzen 5 5600X 6-Core Processor, 3701 Mhz, 6 procesadores principales, 12 procesadores lógicos
NVIDIA GeForce GTX 1060 6GB
16 gb Ram
I see the PC is mostly similar
@TakoTsubo - how does the map that Ralf shared above work on your machine?
@Loopysue even without all the symbols and assets lagged with effects
If you are talking about the map Ralf shared with us above in this thread then there does appear to be something not quite right there.
Outside of viruses, it might be a system resource thing where something else is using everything. You might want to try opening the map after a reboot and before you open any other programs.
I know that I used to have some lag with effects. It mostly affected the older map styles instead of the newer ones.
When i zoom with effects on my processor cries :D (red areas represents zoom with effects) @JulianDracos @Loopysue
What screen resolution are you running? Is the CC3+ window maximized or mostly filling that screen?
Spikes to 100% during effects rendering are to be expected because those parts of the code are heavily multithreaded and will use all of the CPU resources available. It's the duration of those parks that is perceived as lag, not their height.
As monsen points out, cc3+ spends a time rendering effects that is approximately equal to the number of pixels being rendered. A 4k full-screen render will take four times as long to render as a full-screen 1920x1080 one. If lag goes down as you reduce the size of the display window, then it's purely CPU bound
Some effects are worse than others in absolute terms (blurs are bad), but they will all be proportional to the number of pixels onscreen.
@Monsen @jslayton 1920X1080 full screen and yes it seem that, if i reduce the CC3+ goes a little bit better, and better if i zoom with Window Zoom instead middle buttom. Anyway i can live without effects constantly on :D
EDIT: I work with double screen and the other i quite smaller and i was testing changing resolution to 800x600 XD works aswell