WIP: birth of the firedemon battlemap
thanks to Sue's dark city assets I have the means now to attempt this map!
The heart of the map should be the place the demon escaped their former prison in a huge explosion:
I made the burned spokes just with lines a glow and a transparency effect. My attempts to make them less regular with displace failed however as this always moved the centre of the explosion to the side :/
The best results I got is with the Mixed_forest_Hi.png:
but it's still off centre by about half a hex.
An other thing I still struggle with is the RGB matrix effect. I hoped I could use it in conjunction with the transparent grass bitmap fill to get burnt grass, but instead the transparency get's lost:
I'll play around with some other settings.
I'm grateful about any insights concerning these two effects...