Crypt
Ricko
🖼️ 112 images Mapmaker
Protected crypt with shinning itens, no one can resist 😋
Cheers
question: is there a tutorial to put the grid just inside the construction?
thanks
Comments
Another lovely map, Ricko :)
You can limit the extent of the grid by adding a Color Key effect on the GRID sheet and drawing a polygon of magenta over the bits you don't want, or you can hide everything except the GRID and FLOORS sheets and use the floor to trim all the grid lines.
This needs to go in the Atlas somewhere, @Ricko Hasche What a fabulous battlemap. I am about to do a map of Pan's Henge on Spiros Island - could you place it there?
And this is the beginning of my map of the henge - I will start a new thread once I have done a bit more.
ready to go mr @Quenten
Sue, could you or some generous soul show me in photographs how this process is carried out?
Thank you very much.
check scale, show in meters. cheers
Of course I can :)
Which style did you start with? Is it SS4?
dungeon of schley please :)
The easiest way to do this quickly, even if your building is quite complex in shape, is to use a Color key.
The first thing I do is move the GRID sheet to just below the SYMBOLS FLAT sheet in the sheet list. This places the grid underneath the wall.
Then I add a Color key sheet effect to the GRID sheet and move it to the top of the list of sheet effects.
Ok all of that and make sure you have Solid fill and colour 6 selected as active. 6 is magenta - the same colour as was showing in the Color key effect.
Then draw a polygon on the GRID sheet that covers all the area where you don't want the grid to be visible. Here I have left a deliberate gap on the right hand side so that you can see how it was drawn.
Refresh, and the magenta polygon vanishes, taking the grid with it.
Once I move the nodes on that magenta polygon so that they cover that gap I left, I have a perfectly cropped grid.
Here is the file for that example
The other way I might do it, if I didn't want to be bothered with drawing a large and complicated magenta polygon, is by trimming the grid. Use the property picker tool to pick the grid so that you have all the right settings, and then hide everything but the floor and the grid. Then explode the grid and use Trim to entity from the Edit menu to trim the individual lines of the exploded grid to the inside of the floor extent. This usually takes longer to do than using a Color key, so I only rarely use it. There are also a few little glitches that can occur, such as lines that refuse to trim to the floor shape seen below. You can tidy them up by hand though using other types of trim.
This is the tidied up result. To make sure you don't keep accidentally selecting the separated lines of the grid, group them (as they were before you exploded them) and then make sure the grid is on the HEX/SQUARE GRID layer and freeze the layer.
As you can see, the result is the same. Perhaps the main disadvantage of trimming the grid is that it's not so easy to edit the shape of the floor.
This is the trimmed grid example.
just have only more 4 questions >.<, but i will wait a little bit, lol.
Thank you so much <3
Forgot to glow the grid, but is there :)
Night time - love it, more creepy and spoooooooky
You're very welcome, Ricko :)
Love the map!
I use the colour key method myself, I find it much easier - though some complicated shapes can be a real pain. If it's something you're likely to do often, I highly recommend creating a drawing tool (See page 141 of The Tome) then you can use the Trace function...