Community Atlas - Stromphe - Cockles Maze District
This is the area above the Islands District, and immediately to the west of the Dockside District map already in the Atlas.
Just the beginning.
This is the area above the Islands District, and immediately to the west of the Dockside District map already in the Atlas.
Just the beginning.
Comments
All the buildings have been added, and fixed. Now for decorations, like market stalls, trees, and other street furniture, symbols along the border representing fishing and punishment, and more underwater details, like reefs and also water contours. (Appropriate since I think fishing is a form of punishment for me - it is SO boring, IMO).
Yup, one of my friends back in high school told me he didn't go fishing. He called it giving worms to fish as he never caught anything. Just wound up feeding worms to clever fish who avoided the hook.
In the hearts and minds of true anglers, going fishing isn't about catching fish. Only about fishing for them.
Going fishing is about the journey, not the destination.
(I never got it either.)
Here is the finished district. I am in two minds as to whether to add more labelling.
Are there particular features that need highlighting with additional labels?
Not really - I could label Inns and Taverns with an I, Brothels with a B, financial stuff with a $, as I have done with previous maps, but I really not sure. So advice is helpful.
I was thinking more of a number list for particular items, and which could be slotted into some of the "empty" sea space, assuming there wouldn't be too many, given the small amount of built-up land on this map.
And maybe some map labels for the headland, rocks in the sea, and suchlike. That long cliff-line is something that would be liable to attract a local name, for instance.
I have taken Wyvern's advice on some of the naming - thanks @Wyvern
The map is now submitted to the Atlas.