using symselnear

I'm experimenting with the symselnear command.

Let's say I wanted to make all of the trees near a river bigger. Is there a way to achieve that where each tree scales from its own base (or even its own center). Right now I have to pick a point where all of the entities scale from, so the trees move quite a bit and are no longer in same place on map.

Comments

  • jslaytonjslayton Moderator, ProFantasy Mapmaker
    edited February 2022

    It doesn't look like the CHANGESS command takes a selection, unfortunately.

    A possible workaround might be to use SYMSELNEAR to select the trees near the river and then delete those trees. Then use CONTOURSM on the river to outline the area you want the symbols to be larger in and finally use SYMFILL just on that new polygon created by CONTOURSM to fill the area with larger symbols. That idea assumes that you've used SYMFILL to create your forest in the first place and don't mind some potential spillover at the ends.

  • Hey @jslayton - thanks for the explanation and a good workaround.

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