Crops for Greenhouse Domes
DaltonSpence
Mapmaker
I recently created a map containing a one acre greenhouse dome with a grass floor for my Martian “Gas” Station using the CA147: SciFi Bases template. Since the purpose of the dome is to grow crops and provide life support for the base I would like some crop symbols to put in the dome. There would be four "fields" separated by 10 foot wide dirt paths, each with a different "crop". How should I do this?
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Answers
How about turning that green to a soil texture, or 4 very slightly different soil textures, to represent 4 different states (how dry, how recently manured, etc) and then making a new sheet with a shadow effect on it and drawing lines and dots representing crops on that in at least two different greens. The scale means you don't really need to have specific plant symbols. They would be too small to be recognisable.
To give you a general idea of how little detail you would require at city scale (which is what I presume this is), this is a screen shot of the city scale field textures I've made for Darklands City 2. The most detailed texture here is Field 09, but even a field of relatively huge cabbages is little more than repeated lines of green dots.
Wednesday? Oh - no this is the bonus issue. Marine Dungeon 2 is Wednesday, or thereabouts ;)
I think the bonus issue is sometime in December or early January. I can't honestly remember when it is usually published.
There are various stripy field bitmaps available with others of the CC3+ city styles in the Annuals already, assuming you have them - look in Profantasy/CC3Plus/Bitmaps/Tiles/Cities, for instance. At this scale, you could also use trees, maybe reduced in size, for larger crops - like fruit trees or bushes, for example, or even plants the size of cabbages. Again, there are some fruit tree symbols for some of the styles if you hunt around a bit.