FT3: creating binary world from Wilbur surface MDR is rotated 90 degrees and mirrored
I am attempting to create "binary" world using an MDR surface saved from Wilbur. When it appears in FT3, the image is a mirror image and is rotated 90 degrees counter-clockwise of how it looks in Wilbur. Is there a way to rotate and flip the image afterward in FT3 or can I change one of the binary file settings to affect this?
I also tried FT3+ (beta) and the MDR also comes in 90 degrees rotated and mirrored, but the rotation appears to be clockwise. In both FT3 and FT3+ the binary elevation file settings in the dialog appear to be identical.
Thanks,
Brian
Best Answer
-
WeathermanSweden 🖼️ 3 images Surveyor
You have to flip your map vertically before exporting the MDR from Wilbur. Then it should be correct in FT3 when importing it.
This is due to a known issue in FT3 (as far as I know)...
Greetings,
André
Answers
You have to flip your map vertically before exporting the MDR from Wilbur. Then it should be correct in FT3 when importing it.
This is due to a known issue in FT3 (as far as I know)...
Greetings,
André
Thank you for the clarification. Flipping the image vertically in Wilbur prior to using it with FT3 solves my issue. Regarding the different behavior I described in FT3+ beta, that was my mistake. I had been playing around with the fractal parameters with an earlier map and had at one point clicked on the flip X and flip Y options, which I hadn't realized carried over to any newly created maps, which has a side effect of rotating the image 180 degrees. After unchecking those options, the FT3+ beta behaves the same as FT3 when importing Wilbur MDR files.
Thanks again,
Brian