Edge fade inner - issue with my own modified textures.
I'm currently making a snow themed city map where I modified a few textures from the mike shley dungeon folder.
The effect that I wanted to generate looks like this: an edge fade inner with an opaque middle and a large area that gets a lot less opaque. I used 60-100-0 in this example.
But this effect doesn't happen for my map, with the textures that I edited.
The textures that I used were Mud_VH and Grass Green 4_VH. They can be found in the path: Profantasy\CC3Plus\Bitmaps\Tiles\Dungeon\Mike Schley
For one, the Terrain sheet or that texture seems to have a slight transparency effect. And when I use the same values for the edge fade inner effect as in the desired example above, the texture simply disappears.
These are the properties of the snow grass textures:
I've made two videos to demonstrate the problems.
The first one for the transparency effect: You can see the brown of the background shining through once I unhide the BACKGROUND sheet.
The second one for the edge fade effect on a test sheet, with the same values as in the example image above (60-100-0):