How to Represent Elevations in a Top Down DD3 Map?
I was hoping to get some advice from the more experienced map makers, that is everyone except me, on how to represent elevation changes for outdoor, top down view, battle maps drawn in DD3.
The sort of thing I have in mind is to create an effect like this:
My limited knowledge is prodding me toward using Sheets (as this seems to be the answer for almost everything 😊), but I’m not really sure how. I was thinking of setting up a sheet with a single line and then using it to cast a shadow (as per Ralfs live mapping video) but I’m not then sure how this will interact with Global Sun when I turn that on for general shadow effects. I also thought about creating a sheet with a filled shape of the underlying terrain and then changing the hue/saturation/light to give a shadow effect, but then I don’t think this will really work. At this point I get confused and end up scratching my head and reaching for coffee…
Any thoughts please?