FT3 - dark "over-dithering" on Windows 10

Howdy. I'm currently porting my system from an old Win 7 machine to a Win 10 one, and have reinstalled Fractal Terrains 3. However, it seems that the display doesn't want to play nice any more. When a map is rendered, it receives a dark stripey overlay in a final step that almost obscures the map. I think this is happening at the same time as the height map is applied (things are happening sufficiently quickly that I can't quite tell :). It happens with all shaders except pure bump mapping.

Any idea what's going on there?


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