Representing Cliffs and Ridgelines

On yet another version of a map of the Little Bighorn Battlefield, I want to represent the lines of bluffs/cliffs generally along the river and perhaps the ridgelines leading downhill and cross country to limit mobility and line of sight.

The Contour interval I am using is 100 feet so as not to go blind tracing them and to avoid cluttering the map.


Map 1 shows the bluffs as I represent them know with a thick irregular line. Not very artistic, but functional on the topographic map underlaying the CC3 version.. Perhaps a better way.

Map 2 shows how they look on the finished map. Each hex is about 1/4 mile from side to side and is based on a 1:24000 scale map.

Not shown are the ridges. I was thinking of just marking the ridgeline and perhaps hill tops with a very thin (0.0) brown line polygon or 'circle' whether it should be dark or light I don't know. Given the curret colors, light might be better.

While I not current land marks/names I did not place the roads, except as a way for me to identify to locate some locations on the map. Some of the course of the Little Bighorn is altered to hopefully reflects its flow in 1876.

This is for a special map for an existing game in which I want to test out if attacking the pony herd, trying to kill or drive the horses away, perhaps through the village to cause destruction of supplies and remove the ability of the Sioux to resist and go to the reservation rather than engaging in direct combat for which we know the 7th Cavalry was rather unsuccessful, although in the end, they tribes were driven to reservations where their horses and arms were taken in an attempt to make them farmers and 'civilize' then.

Suggestions? Pointers? Appreciate any criticism.

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