WIP: Modern Ruined Buildings

I'm working on some personal maps for Call of Cthulhu, Innismouth is one. I didn't have any luck in finding many existing "ruined" modern-ish buildings or rubble so I took a stab at making my own symbols. I'm not a trained artist by any measure but current technology goes a long way in helping those of us that are less skilled in the fine arts.



  • I hope the community finds these useful. Feel free to use them for personal use. If you want to use them for commercial purposes feel free to drop me a line here on the forum and we will work something out. I prefer to barter for goods or services, just so you know. 😁

  • LoopysueLoopysue 🖼️ 24 images Cartographer ProFantasy

    I think it will be necessary to remove the background, but these are lovely. Thank you :)

  • Loopysue, Thank you! I am very familiar with your work and I can't tell you how much your kind words mean to an old hack like me. 😁

  • I have removed the backgrounds and I'm posting a zipped file collection below. Enjoy!

  • Note: The images were produced in Krita. One of the peculiarities of the program is that it displays transparent PNG icons as a black background in File Explorer. However, when you import the file, the alpha/transparent channel is preserved. Let me know if you have any trouble importing the files and I'll run them through GIMP then re-post them if need be.

  • Thank you! The transparency works for me.

  • You are very welcome.

  • I'm thinking about making some "modern-ish" models for Perspectives. I really like the architecture of older buildings. Can't decide on modeling them in 3d or drawing them. Here is a sample 3d model I did this morning in Bryce.

    Interested in thoughts on the subject.

  • jslaytonjslayton Mapmaker Moderator, ProFantasy
    edited April 1

    The nice thing about doing models in 3D is that the basic model can be re-rendered in many ways to suit the mood of the map and the view angle can be adjusted for a moderately close up (high perspective) or far-off. The displayed image might be easier to read in the context of a map by using an NPR shader to get some visible linework. I haven't used Bryce for many years, so I don't recall if it offers NPR shaders, but the Blender does.

    Having said that, it's hard to beat a solid hand-drawn element in map items. It just takes a good bit more work to get a whole set of them.

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