Fractal Terrain Mapping colour to altitude
aqbrooks
Newcomer
confused about two things, why is colour to altitude creating gaps between the different colours, secondly is there a way to get a random distribution of height opposed to it generating up to a single peak?
Im new to this so any help would be great Thanks
Comments
That subcontinent reminds me somewhat of the aliens in the movie Independence Day.
Do you have black contours surrounding your different high levels in your altitude map - if so I would suggest to remove them before using them in FT3.
I do not, i thought this might be it but they are just solid block colours
Is it antialiased? That would blend neighbouring colours together over the space of 2-3 pixels, creating a band of different colours at each join.