[WIP] Community Atlas Competition: Dungeon of Ice and Fire
Got a quick start on my entry just to see if some of my ideas would work at all. I'm planning to add an ice level to the megadungeon.
I made the floor tiles and walls out of assorted shapes right within the map and just copied them around to create my floor and walls; I'd normally have just created a tiling design in Photoshop but the rules don't allow that and this actually gives some neat looking variation to it. I think I may turn down the "reflection" on the tiles a bit since that's on another sheet and I still want to add a little more color variation and some melting ice puddles in spots but I need to figure out what some of these rooms are for first. 😋
I'm particularly happy with how the border frame came out (it's three sheets: a base color, a floor tile texture with the tiling turned up and a blend mode applied, and a blurred highlight on top) and may apply some of that look to the walls too.
Here's the full map so far:
And a zoomed in view of the lower right corner:
You can see the floor tile reflections better here - those are just zig-zag shapes drawn with the polygon tool and a blur sheet effect.
I still need to tighten up my walls a bit and figure out where the one entrance and one exit are going to be but I think it's a good start.