WIP: Community Atlas Competition, The Lost temple of Ankun-za

edited December 2020 in Show and Tell

Hi Folks,

Here is my WIP of the 1st level of this temple in the Kaballa Ruins of the Shifting Sands Region. I'm leaving it open for future mappers (myself included). Who knows it may become another mega-dungeon. You can never have enough of those!

This level is based on a Watabou Random Dungeon

Thoughts, comments and critiques welcome as always.



  • Hi Folks,

    Firstly, Merry Christmas to you all. I sincerely hope you all remain safe and have the best Christmas possible given the circumstances.

    I won't be doing any more until probably the 27th. Got the family coming over and need to re-organise things somewhat, so the Mac will be having a rest in the spare room.

    I've done a little bit more this evening. Though I must admit, I'm a tad perplexed.

    Secondly is an overall update, Thirdly there is some weird stuff going on here.

    a) The wall is only half filled, why? All rooms and corridors created with DD3's room and corridor tool.

    b) The first time I tried to place a door here (at the junction of the half-filled wall and room), it would only do so at 90 degrees. Then I deleted the corridor, same thing. Then I turned of snapping and it wanted to cut the entire wall around the room, but then everywhere ele in this room, the tool works fine. I even deleted and re-drew both the corridor and the room and the same is happening. Even the wall cutting tool doesn't work. Any idea's? I've included the .FCW so someone more experienced can advise.


    Weird stuff

  • MonsenMonsen 🖼️ 43 images Mapmaker Administrator

    a) This is a bug that happens rarely, but do show up every now and then. The fastest way to fix it is to just use Extract Properties on the existing wall, the erase it, and then draw a new one with the Path tool. Note that the dungeon corridor tool adds a little notch of wall at the end there, overlapping the meeting perpendicular wall, this is to get a full corner there.

    b) Not sure. I didn't have any problems at all placing a door and cutting the room there once I turned off snap. If you have trouble with the behavior though, the workaround is to Break the wall manually instead. (Hide the floor first to make sure you work with the right entity)

  • So is Ankun-Za the Heir of the O'Glyphs (a previously unknown Irish-Egyptian dynasty)? 😉😁🍀🌄 (For all the extensive list of new emoticons available now, there still isn't a mummy or a pyramid, so this last item is the best I can manage - squint from a distance, and it'll sort-of do...)

  • @Monsen I tried that with breaking the wall but that didn't work for me either. Must be something weird with my machine. I'll try again and if it doesn't work I'll delete and copy a similar sized room...

    @Wyvern Yes, he is. In my version of the world civilisation started in Ireland,and rightly decided to spread out as it's too bloody cold and they were all sick of potatoes! You cheeky bugger... P.S: Any Irish readers, no offence meant. I'm Scottish by birth so feel free to have at me!

  • Consider yourself as having at you, from a proud Aussie with massive Irish ancestry. LOL☘️

  • I'm Scot-Irish, Netherlands, with bit of Comanche for a calmer me.

  • edited December 2020

    Hi Folks,

    Here is a bit of an update. Added the wall mask, fixed up those weird walls and the typo so graciously pointed out by @Wyvern. Added room labels and a couple of pits. Now to figure out the contents of each room bearing in mind the fire/ice theme, this one is obviously going to feature fire for the same reasons as @Quenten. Though with the weather over here at the moment you wouldn't believe we he had such a disastrous fire season last year. We picked up our eldest Grandson after visiting my sister's and copped a wicked storm on the way home. Unfortunately I'd left our party gazebo up (which was pegged down but not guyed down) after having Christmas Day at our place yesterday and it got uplifted and is now ruined...

  • Quite a cool Xmas here in Tassie as well.

  • 18 days later
  • Ok. This is going to be published on Drivethrurpg and I'm halfway through writing the text. As it is being designed to easily integrate with VTTs I need to replace the pit symbols (and anything else that needs to be a 'token') with custom ones so I don't breach any EULAs.

    Is there anyway to 'rotate' the wall fill? I drew a 2ft square floor tile, then created a polygon wall drawing tool and drew one side of the pit wall (horizontal wall fill). When I tried to rotate it, the fill didn't rotate 90 degrees. HELP!!!

  • LoopysueLoopysue 🖼️ 15 images Mapmaker ProFantasy

    If you right click the polygon tool on the right you will find "Shaded Polygon (Angle by edge)"

    Use that tool, and click the edge you want to align the fill with.

    This will also cause the polygon to be shaded like a pitched roof. You can get rid of the shading but keep the fill alignment by typing EDITSHADING and hitting enter. Check the command line. It will ask you for the entity to edit. Click your polygon and a dialog will pop up. Don't be put off by all the controls. The only thing you need to do there is check the little box called "Shade Only Copy", and OK.

    Once you have done that you should be ok.

  • Thanks @Loopysue, I don't think I ever would have worked that out on my own. I'll try that tomorrow, I'm off to bed now, gotta be up in 6 hrs...

    Once I get this map finished, it's being...difficult. I deleted all the walls to re-do them without patching, so I can change the scale of the doors, and for some reason in certain areas the corridor tool just does not want to behave.

  • LoopysueLoopysue 🖼️ 15 images Mapmaker ProFantasy

    I have found that when the corridor tool fails it is sometimes easier to delete the walls It generated and draw fresh ones. There seem to be a couple of stray nodes sometimes, and it's quicker to redraw than find and delete them.

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