Today's progress. Buildings in place, with blue (green) print for indoor levels. And all buildings given a function - a rather smelly south end, and otherwise a tad shady.
Scott's Celtic Buildings come up as "CD3 Bitmap A Celtic Village" under "Select Catalog Setting", so I'd rather assumed they were now part of the CD3 Bitmap A collection; and thus fine for Atlas use. Having just used some in a map intended for the Atlas eventually, this is going to be problematic if it turns out not to be correct...
They do integrate into the CD3A bitmap style when they are installed, but they are not part of CD3. They are currently not available for download from the PF site, and until they are, I cannot accept atlas map relying on resources people can't get. I actually don't even have a copy myself.
I do assume Ralf will fix this at some point though, as far as I know, those additional downloads are not meant to be permanently gone.
It is rather confusing having them called part of the standard program, only to find they actually aren't. Indeed, looking at what's now listed as "CD3 Bitmap A" assets, I was struggling to work out where the various pieces must have all come from separately - I think there are at least two CAs (Sue's Domes and Cliffs, for instance), aside from Scott's Celtic village pieces. Then trying to guess which might have been part of CD3 in the first place, I just gave up trying. That's why I assumed if it said "CD3" in the names that came up in CC3+, they'd be fine for Atlas use too.
Are there other symbol groups or fills that have ended up with potentially problematic name-labels of this sort we should be aware of?
As for the styles, PF often integrates minor add-ons into existing styles, as they would be completely undiscoverable otherwise, and because they enhance the style. The way search filters works in in CC3+, the names have to be done that way when integrating more symbols into an existing style. For official CC3+ stuff, this is generally not a major issue because things are usually purchasable/downloadable, this was kind of an exception that has now been resolved, but be aware that if you do have unofficial stuff that are designed to integrate into an existing style, they would probably be named like that too to ensure they show up in the symbol catalog list when using that style.
Here are the next 4 buildings - 6 to go, and the ground floor schema will be completed (minus the outbuildings, which will be added last. Sorry for my tortoise-like 'progress'.
Do you think it might be a good idea to set the scale of the floorboard textures to about half what they are, or possibly smaller than that on all but number 12?
After 14 months, I have resumed work on this map. I have now completed the 1st floor level for all the 21 buildings. Only the basements, and the 2nd floor (for some buildings only).
Comments
Should I add a second Floor, and/or Sewer?
Gracious! Are we doing dungeon maps for all levels?
I'd better pick a really small area when I do!
No, it's just that I want to. I have rarely done dungeons at all.
You know you want to make dungeon maps, come over to the dungeon mapping side. We have virtual chocolate chip cookies.
Sounds like the Dark side to me. ?
This looks to me like it has potential to be a very cool layout. Ambitious, though! I'm looking forward to seeing how you make it work.
Today's progress. Buildings in place, with blue (green) print for indoor levels. And all buildings given a function - a rather smelly south end, and otherwise a tad shady.
I was planning to do dungeon maps too. So cool.
Further progress - the workers went on strike for better penalty rates, so it was down tools for 10 days.
First 5 buildings, ground floor
Of course, the Temple of Just Action is just polly speak for Revenge, Retribution and Payback
Next 6 buildings ground floor. I have had a longish break, so I better get a wriggle on.
As you can see, this is not really a street you would send your daughter down after dark!
Monsen, are Shessar's Fireplace's allowed for the Atlas?
Also, what is the state of Scott's Celtic buildings for the Atlas?
Yes.
I am still waiting for Ralf for that one.
Scott's Celtic Buildings come up as "CD3 Bitmap A Celtic Village" under "Select Catalog Setting", so I'd rather assumed they were now part of the CD3 Bitmap A collection; and thus fine for Atlas use. Having just used some in a map intended for the Atlas eventually, this is going to be problematic if it turns out not to be correct...
They do integrate into the CD3A bitmap style when they are installed, but they are not part of CD3. They are currently not available for download from the PF site, and until they are, I cannot accept atlas map relying on resources people can't get. I actually don't even have a copy myself.
I do assume Ralf will fix this at some point though, as far as I know, those additional downloads are not meant to be permanently gone.
Ralf has now reinstated those downloads, so they are now available for anyone (with DD3 and CD3 respectively) to download again.
So does that mean they're OK for Atlas use now?
It is rather confusing having them called part of the standard program, only to find they actually aren't. Indeed, looking at what's now listed as "CD3 Bitmap A" assets, I was struggling to work out where the various pieces must have all come from separately - I think there are at least two CAs (Sue's Domes and Cliffs, for instance), aside from Scott's Celtic village pieces. Then trying to guess which might have been part of CD3 in the first place, I just gave up trying. That's why I assumed if it said "CD3" in the names that came up in CC3+, they'd be fine for Atlas use too.
Are there other symbol groups or fills that have ended up with potentially problematic name-labels of this sort we should be aware of?
Yes, they are.
As for the styles, PF often integrates minor add-ons into existing styles, as they would be completely undiscoverable otherwise, and because they enhance the style. The way search filters works in in CC3+, the names have to be done that way when integrating more symbols into an existing style. For official CC3+ stuff, this is generally not a major issue because things are usually purchasable/downloadable, this was kind of an exception that has now been resolved, but be aware that if you do have unofficial stuff that are designed to integrate into an existing style, they would probably be named like that too to ensure they show up in the symbol catalog list when using that style.
Here are the next 4 buildings - 6 to go, and the ground floor schema will be completed (minus the outbuildings, which will be added last. Sorry for my tortoise-like 'progress'.
Here are the last lot of buildings, along with the first 2 sections (outside stuff not yet done) and the directory.
Next task will be fixing up the outside - roads, tracks, weeds, sheds etc.
Then the first floor (bedrooms etc) and basement - many closets, humungous amount of skeletons. ?
First two sections finished. Now onto the first floor.
After quite a while sitting languishing, my entry for the October 2020 competition is progressing. Just a tad slow. 😁
This shows five buildings - upper storey.
Great work Quenten :)
Do you think it might be a good idea to set the scale of the floorboard textures to about half what they are, or possibly smaller than that on all but number 12?
After 14 months, I have resumed work on this map. I have now completed the 1st floor level for all the 21 buildings. Only the basements, and the 2nd floor (for some buildings only).
I will fix the bridges over the ditches
But it will get finished and added to the Atlas.