Watabou Medieval Fantasy City Generator updates FYI

Oleg Dolya has made some quite significant changes to his MCFG as detailed below. I am putting this up here because of the very popular Watabou Cities Annual issue (the first for 2020).

You can now specify whether your castle is attached to the walls or inside the centre of the town.
You can specify as to whether parks (greens) are present or not.
You can use a custom palette for roads, fields and parks (now called greens), water and building roofs. You already can choose Watercolour and colour to have districts in various colours). You do need to get hold of a hex colour chart though - many are easily available via Google.
You can add landmarks (right click where you want them to be).
Edit text just by clicking on the text (and delete just by pressing Delete).
Farmhouses no longer in middle of farms, rivers made more curvilinear giving a more natural look, Walls no longer have such sharp angles, Districts are better organized.
Warping had been improved. (Details below).

Improved warping

There are now 7 tools of different usefulness in the Warp mode which are accessible via the menu (click the "Menu" button or right-click anywhere):

Displace (D). This is the default tool which works as the whole Warp mode worked before: grab the nodes and pull.
Liquify (L). This is similar to the Liquify filter in Photoshop. Basically the same as Displace but softer.
Rotate (R). Rotate the whole map around its center.
Relax (X). "Relaxes" the mesh, may be useful to fix too short mesh edges.
Bloat (B). Can be used to make individual cells or groups of cells larger.
Equalize (E). Makes a cell more regular equalizing its angles. Use it to automatically fix weird shapes.
Measure (M). This tool doesn't warp anything. Instead it allows to measure the distance between two points on a map (in meters).
Please note that warping is still just warping. You can't change the topology of a mesh, you can't merge or split cell as in City Painter.

Another warping-related change is that map rotation and compass rotation are decoupled now. Rotating a map doesn't affect the compass. To rotate the compass hover the mouse cursor over it and roll the scroll wheel.


This is an amazing program - I am a Patreon, so please consider becoming one yourself to help Oleg develop this FREE program further.

Here is an example I generated just now (time + less than 1 minute) showing custom colours, and an interior castle.

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