Jan. 2015 OSR Mapping Annual with CC3+
Highland_Piper
Surveyor
I thought I'd create a quick and easy encounter with the OSR B&W dungeon. It has been anything but easy.
The rooms work fine. The caves do not. They are not outlined, they do not, no matter what I've tried "Break and Trim" like the pdf says should happen. The Hatching does not automatically go behind everything. Is this an issue with CC3+ not doing what CC3 or even CC2 was able to do? I'm really frustrated right now as all I wanted to do was spend 15 minutes knocking together something quick and all it has done is make me want to chuck the computer out the window.
The rooms work fine. The caves do not. They are not outlined, they do not, no matter what I've tried "Break and Trim" like the pdf says should happen. The Hatching does not automatically go behind everything. Is this an issue with CC3+ not doing what CC3 or even CC2 was able to do? I'm really frustrated right now as all I wanted to do was spend 15 minutes knocking together something quick and all it has done is make me want to chuck the computer out the window.
Comments
It is true that the caves do not have walls, as the mapping guide mentions, you'll have to add this with the wall tools afterwards (My preferred method would be different though, I would just make a copy of the floor polygon, and change width and fill and sheet on the copy instead)
The fact that the hatching don't go behind looks like a sheet issue. Are your caves on the FLOORS sheet, and the hatching on the WALLS HATCHING sheet? Are these arranged so that WALLS HATCHING appears above FLOORS in the sheets list?
As I said there, you need to download current installers for the annuals which have all been updated to work fine with CC3+, and to make sure that you are running it in CC3+, and that CC3+ is updated with the current update number 25 from your account page.