It's your Floor sheet which is the problem. You have set up point light on this sheet as well, and that causes the light to be "carried along" on the floor.
The reason for this behavior is that light is set up to cast light on the light blocking object itself, but not behind it (which is also why light goes "into" the wall, but doesn't continue on to the room at the other side of the wall). With floors being part of the light calculation, light would continue on to the edge of the floor (or the edge of the light source, if smaller).
Just turn off the point light effect on the FLOORS sheet, and the wall problem should be fixed.
Posted By: RobertFAlthough when I turn off the point light effect on the FLOORS sheet, I now see shadow effects from furniture projected onto the cave walls:
Yes, anything blocking the light will prevent it from reaching the wall, causing that effect. But what you probably want to do for low-height items like furniture is to NOT use an infinite shadow length, that should only be used for sheets containing floor to ceiling entities like walls and doors.
Comments
The reason for this behavior is that light is set up to cast light on the light blocking object itself, but not behind it (which is also why light goes "into" the wall, but doesn't continue on to the room at the other side of the wall). With floors being part of the light calculation, light would continue on to the edge of the floor (or the edge of the light source, if smaller).
Just turn off the point light effect on the FLOORS sheet, and the wall problem should be fixed.
Although when I turn off the point light effect on the FLOORS sheet, I now see shadow effects from furniture projected onto the cave walls: