Connecting a corridor to an angled room
Me again. How do you ensure a corridor connects to a room that is angled? If I carry the corridor into the room and click, it just tries to connect to one wall, but if I click at the corner of the room, it only finishes the bottom wall (as picture). In this instance, I don't need a door, just an opening. I need the top wall to join where the red arrow is pointing to and remove the room wall indicated by the blue squiggles.
Comments
The reason the blue isn't cut off is partially because the corridor connects to the lower wall, so the upper won't be touched anyway, and additionally, the cut won't work because it extents beyond the length of the wall.
To to this, you'll need to do some manual entity manipulation. You can remove the walls by using Break or the other trim tools, and you can lengthen the short wall by just moving the node with Node Edit .
Edit: I see you've already progressed while I was writing this. I'll leave it be in case it still helps you.