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    • CommentAuthorMerion
    • CommentTimeFeb 22nd 2020 edited
     
    So I thought I had understood the light source stuff from going through older threads, but apparently I didn't. My lights shine right through my walls.

    Here's what I did:
    1. Put the Point Light Setup on the Walls sheet
    2. Created light sources in their on layer but on the Walls sheet
    3. Put the Point Light Finalize on it's own sheet (lights end) below the Walls sheet

    As you can see, I tried adding a seperate sheet for interior lights as opposed to the blueish lights I spread over the map to generate something akin to moonlight. Doesn't change anything.
    I'm pretty sure it's a very simple mistake I'm making probably with my sheet order or something, but I can't figure it out.
      light and walls.png
    • CommentAuthorMerion
    • CommentTimeFeb 23rd 2020 edited
     
    Well, I'm stumped.

    I tried everything I could think of: moving the light to different sheets, copying the walls to a different sheet (between point light setup and finalize), added the finalize effect right to the walls sheet, created a test map with a single room and of course it worked there, created a sheet simply for the point setup effect - all to no avail. I really have no idea what else to try. Any ideas would be welcome!

    My last resort would be just adding more windows, so there's a reason for the light beyond the walls. But that feels like giving up...
    • CommentAuthorLoopysue
    • CommentTimeFeb 23rd 2020
     
    Hi Merion :)

    You haven't been forgotten, don't worry. This gets me confused as well sometimes, which is why I was waiting for someone else to answer the problem.

    However, seeing that no one has I will attempt to help you. Do you think you could please share your file with me? You can do that by whisper if you would prefer, or just share it openly in case any of the experts are around to jump in and save the day for us both :)
    • CommentAuthorLoopysue
    • CommentTimeFeb 23rd 2020
     
    In the meantime can I suggest a few simple checks/actions?

    - Check that the walls are actually on the WALLS sheet and not some other sheet.

    - Try turning off that Glow effect on the WALLS sheet.

    - Make sure that all the lights outside the building are actually of that dark blue type, and not the bright yellow ones.

    - Move the lights to their own sheet without any effects on it, so it is less confusing to sort them out. At the moment they have a Glow and a Bevel on them, which they shouldn't have.
    • CommentAuthorMerion
    • CommentTimeFeb 23rd 2020
     
    Thanks for your answers!

    I already did move the light to their own sheet with no effects and as far as I can tell, the walls are where they should be.

    I was hesitant to share the .fcw as there surely is some messy stuff going on. Very likely I put some things on the wrong layers and sheets, but nothing that correlates to this issue - again, as far as I can tell. But alright, here goes, you'll find it attached. Just please bear in mind that this is my first map with CC3(+) since 2011.
    • CommentAuthorLoopysue
    • CommentTimeFeb 23rd 2020
     
    Don't worry :)

    I will have a look at it now and see if I can work out what's wrong, then give it back to you if I succeed - along with a brief explanation.

    However, if anyone more expert at this kind of thing just comes along in the meantime I won't be all that upset if you crack it first.
    • CommentAuthorLoopysue
    • CommentTimeFeb 23rd 2020
     
    Oh dear!

    I can't seem to work it out at all, Merion.

    I think this might need someone like Remy Monsen to sort it out.

    As far as I can see it should work, but that only means I'm missing the problem just as much as you are.

    Sorry!

    I am sure that someone will come along and rescue us both soon.
    • CommentAuthorMerion
    • CommentTimeFeb 23rd 2020
     
    No worries, thank you very much for trying!

    At the least this means I'm not completely stupid and overlooking something obvious. That's a relief already.

    And if all else fails, I just put in a few window slits to make it look intentional - you know, for ventilation of the outhouse ;-)
    • CommentAuthorLoopysue
    • CommentTimeFeb 23rd 2020
     
    LOL! I love the idea of the window slits.

    Lets just hope that someone more brainy than the both of us will come along and help soon.
    •  
      CommentAuthorMonsen
    • CommentTimeFeb 24th 2020 edited
     
    It's your shadow length in the point light setup on the wall sheet. You have said that the shadows should only be 3 feet long, which indirectly sets the height of the wall. (It doesn't mean the wall is 3 foot tall, but that it is short enough to just cast a 3 foot shadow instead of blocking the light completely) A full wall should always have a shadow length of infinity (0) since it is supposed to completely block the light.

    Also, instead of throwing all those weak light sources in the darkness outside the building, you'll probably be better off by specifying a bit of shadow transparency in the global sun dialog, and if you want a slightly more bluish hue, set the color of the shadow on the point light finalize sheet to a dark blue instead of black.
    • CommentAuthorLoopysue
    • CommentTimeFeb 24th 2020 edited
     
    OMG! LOL!

    Well, thank you so much, Remy! :D

    I'd have never have worked it out myself.

    I think I should join ICantBelieveIDidntSeeThat.com
    • CommentAuthorMerion
    • CommentTimeFeb 24th 2020
     
    Well, blimey!

    How? Why? Shouldn't '0' be default? I never consciously changed that. And never thought to check the shadow properties either... good catch and thank you very much! It works now, obviously.

    I will also try playing with the shadow colour, as you suggested. Even though I'm already quite happy with the results of my blue-light-array.
    •  
      CommentAuthorMonsen
    • CommentTimeFeb 24th 2020
     
    Yes, 0 is the default value in this dialog.
    • CommentAuthorMerion
    • CommentTimeFeb 24th 2020
     
    Obviously I must have changed it involuntarily at some point. Weird, wonder when that happened. But then again, I'm still in the progress of relearning everything I knew (and more) about CC3+ after a 9 year hiatus.

    So thanks again, don't think I would have ever found that.
    • CommentAuthorMerion
    • CommentTimeFeb 24th 2020
     
    Aaaand... I have another question. Instead of creating another thread I'll just re-use this one.

    So, how do I save as jpg or print stuff beyond my map border? I thought I simply do not check the "restrict image to map border" but it only goes beyond the map border horizontally, not vertically.
    As you can see on the left side in the attached pic, I have a light source outside the actual map to evoke the impression of light shining through a door into the courtyard. But what gets rendered is on the right side.

    I don't have a problem with needing to cut the saved jpg or png to the actual map borders in a second step after rendering, but how do I get it to render the light source?
      Outhouse Oddities.PNG
    •  
      CommentAuthorMonsen
    • CommentTimeFeb 24th 2020
     
    Use the 'Save as rectangular section' option (along with having restrict to map border disabled). Then make sure you specify a rectangle large enough to include the point the light source is defined. I believe that should work (although I haven't really experimented with off-map light sources.)
    • CommentAuthorMerion
    • CommentTimeFeb 24th 2020
     
    Interestingly enough the results look like this. Hiding the map border sheet does not change anything.
      Outhouse Oddities Light Test.JPG
    •  
      CommentAuthorMonsen
    • CommentTimeFeb 24th 2020
     
    Yea, that happens because CC3+ cannot render the entire image in one pass, and only effects defined in the area of the current pass will be taken into account.

    Try to increase your pass size. Type in EXPORTSETMPPP on the command line, and enter the value of 4000000 (get the number of zeros right). Then try again.
    • CommentAuthorMerion
    • CommentTimeFeb 24th 2020
     
    That it did the trick! I had to add another zero - six weren't enough, seven were. I'm very happy and can't thank you enough for your help and patience!
    •  
      CommentAuthorMonsen
    • CommentTimeFeb 24th 2020
     
    Yea, my bad, should be 7 zeroes. 6 is the default value. That's what I get for telling others to get it right, I misspell the thing myself :)