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    •  
      CommentAuthorQuenten
    • CommentTimeNov 11th 2019
     
    I have taken up Sue's suggestion that one could use TRACE to make outlines of all the buildings generated from the Watabou's medieval City Generator.
    Here is the map generated, (export as Black and White). I then made the background made transparent (via Photoshop).
      medium (1).png
    •  
      CommentAuthorQuenten
    • CommentTimeNov 11th 2019
     
    Here is the CC3+ version after using Trace. I deliberately chose red to give you a visual headache ( :D ).
    Not bad, eh.
      Medium Harbour City - detail 1.PNG
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      CommentAuthorQuenten
    • CommentTimeNov 11th 2019
     
    But look at close up Help.. how can I use TRACE without getting these wavy lines. Callout to Captain Monsen to the Rescue (or Sergeant Sue)
      Medium Harbour City - detail 2.PNG
    • CommentAuthorjslayton
    • CommentTimeNov 11th 2019
     
    The wavy edges are due to the resolution of your image that's being used to create the vector entities. Each little vertical/horizontal/45-degree segment is part of the trace along the edge of each pixel. You need higher source information resolution (the image that you're using TRACE on) or to set the "Work Image Resolution" in TRACED to a higher resolution (if "Work Image Resolution" is already higher than the size of your input image, then increasing "Work Image Resolution" won't do anything).
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      CommentAuthorQuenten
    • CommentTimeNov 11th 2019
     
    Thanks, Admiral Joe - just the advice I needed. I will try both of those and see
    • CommentAuthorLoopysue
    • CommentTimeNov 11th 2019
     
    OMG! LOL!

    Oh dear!

    Well I don't have an answer for that one. Maybe Remy does?

    Its the resolution of the png you get from the site.

    I've just tried saving it as an SVG, opening it in Inkscape, saving it again as an AutoCAD plotter file, and importing it into CC3 that way. But I only got the walls and the fields. The buildings don't come across.
    •  
      CommentAuthorQuenten
    • CommentTimeNov 11th 2019
     
    I used png, and at least I got the buildings as well
    • CommentAuthorLoopysue
    • CommentTimeNov 11th 2019
     
    I must admit that I hadn't considered the relatively low res of the exports.

    Sorry, Quenten.

    I've done another couple of experiments with images through Inkscape, and I've nearly got there. The trouble is that the tracing it does is seriously detailed, so cleaning it up is almost as much work as just drawing them by hand in CC3.
    •  
      CommentAuthorQuenten
    • CommentTimeNov 11th 2019
     
    Can you post some of it, Sue?
    • CommentAuthorLoopysue
    • CommentTimeNov 11th 2019
     
    Haven't managed to get anything useful.

    Inkscape is really user unfriendly. It's like landing on an alien planet and trying to speak the local lingo the moment you open your mouth.
    •  
      CommentAuthorQuenten
    • CommentTimeNov 11th 2019
     
    Why do you use it then, or are you just really good at Alienese?
    • CommentAuthorLoopysue
    • CommentTimeNov 11th 2019
     
    It's the only way I know to convert SVG to DXF. There are probably more. PS might do it, but I wouldn't know.

    CC3 can import DXF files.

    My thought was that if you just converted in Inkscape you could bypass the bitmap issues altogether, but the result of conversion was about a million little lines that were all disconnected.

    Quicker to draw by hand.
    • CommentAuthorWyvern
    • CommentTimeNov 11th 2019
     
    There are free online converters now for most file types, including SVG to DXF (I just checked via Google). The downside is you may not be able to get to the resolution limit you need that way either.
    • CommentAuthorLoopysue
    • CommentTimeNov 11th 2019
     
    SVG and DXF are both vector formats, so resolution isn't a problem. They don't suffer from pixelization because they haven't got any pixels.

    So if you could find a converter for free you could do this.

    Just don't try Inkscape, or you will give yourself the mother of all headaches!
    • CommentAuthorLorelei
    • CommentTimeNov 11th 2019
     
    i recently used Inkscape to convert a .png to a .svg to a .ttf - it was NOT easy. Especially for someone who really has no idea what she is doing - i just follow video instructions, lol.
    •  
      CommentAuthorMonsen
    • CommentTimeNov 11th 2019
     
    Main problem with Inkscape is how it builds the converted images. The visual results are quite nice, but behind the scene is en enormous amount of simple primitive entities, which makes it very unsuitable for further import and work in CC3+ without a lot of manual work, you don't get clean nice entities ready to use.
    Same is the case with most free online raster to vector convertors.
    • CommentAuthortreczoks
    • CommentTimeNov 11th 2019
     
    Posted By: LoopysueInkscape is really user unfriendly. It's like landing on an alien planet and trying to speak the local lingo the moment you open your mouth.

    For me, this could be said of CC3+. Basically, they are different programs based on different interface philosophies. And if you look at the vast majority of whatever kinds of drawing software, inkscape is way more "normal" and "easy" than CC3+.

    On top of this, inkscape can easily used to solve the problem. Export SVG from the city generator, and produce a whatever-you-like resolution raster file (PNG,JPG) in inkscape. As long as CC does not support SVG naturally, you cannot get around using other software for that.
    • CommentAuthorLoopysue
    • CommentTimeNov 11th 2019 edited
     
    I am sorry, treczoks. I didn't mean to upset anyone :)

    There must be many people who use and enjoy Inkscape, or it would have died a death many years ago. One of my friends at Cartographer's Guild uses nothing else. I've been able to pick up and immediately play with most other software I've ever come across, including CC3, but not Inkscape. It is one of only 2 apps I cannot use for more than 5 minutes without tearing my hair out or having to search for a video for instructions.

    I have to admit, though, that I hadn't thought of exporting a better bitmap from it.

    Eventually, there will be no need for any of this, since PF have already stated in another thread that SVG compatibility is on the developers wish list for CC3 - or maybe they meant CC4.
    • CommentAuthortreczoks
    • CommentTimeNov 11th 2019
     
    Posted By: LoopysueI am sorry, treczoks. I didn't mean to upset anyone :)

    I'm not upset. For me, it is the opposite as it is for you: I need to find tutorial and read the tome for nearly every step in CC3+, while I'm quite fluent in Inkscape - which would be my tool of choice, if CC3+ hadn't such a big advantage with it's symbol libraries and mapping-related features.

    Posted By: LoopysueEventually, there will be no need for any of this, since PF have already stated in another thread that SVG compatibility is on the developers wish list for CC3 - or maybe they meant CC4.

    Yes, he mentioned it for CC4 - whenever this may happen.

    It would be nice to have a kind of thread or other kind of repository where one could see and request wishes for such a future release. It would also help ProFantasy to get an overview what customers want.
    • CommentAuthorLoopysue
    • CommentTimeNov 11th 2019
     
    That request thread was over on the FB Group page about 6 months ago now (can't remember exactly) There were well over a hundred comments on it and people asking for all kinds of weird and very wonderful stuff. It is a shame you weren't there when it happened, but I am sure Profantasy are listening even as we talk to one another ;)
    • CommentAuthortreczoks
    • CommentTimeNov 12th 2019
     
    Posted By: LoopysueThat request thread was over on the FB Group page about 6 months ago now (can't remember exactly)

    Oh, OK. Well, I do not play Facebook, so I could not participate, anyway. Why do the go FB, when they have a working forum here?
    • CommentAuthorLoopysue
    • CommentTimeNov 12th 2019
     
    Different generations, different preferences.

    I don't actually like FB all that much because its so easy to get into a destructive argument over issues political and religious, which doesn't change anything in the real world and only damages the participants. Life is too short to spend it being angry at things you cannot change.

    Having said that, though, I do enjoy helping people on both forums - here and the FB Group page. The group is a private community within FB, so you usually only get mappers and in particular CC3 mappers joining up. It's much safer than the rest of FB.
    •  
      CommentAuthorQuenten
    • CommentTimeNov 12th 2019
     
    And no horridness either
    • CommentAuthorScottA
    • CommentTimeNov 12th 2019
     
    The mods are pretty quick at deleting trolls, spammers and non-CC3+ junk that people post from time to time.
    •  
      CommentAuthorQuenten
    • CommentTimeNov 12th 2019
     
    And we do so with ruthless, grim, joyous glee! :D
    • CommentAuthorblckassn
    • CommentTimeNov 12th 2019
     
    Sorry, I don't have the context for this and it looks really interesting. How were you able to get it to trace the map to begin with? I'm assuming this isn't the same as tracing with a drawing tool is it?
    •  
      CommentAuthorQuenten
    • CommentTimeNov 12th 2019
     
    I first made it as black and white as I could, made the background transparent (with photoshop), then used the Command line command TRACE.
    • CommentAuthorblckassn
    • CommentTimeNov 12th 2019
     
    Tried to tinker with it tonight but couldn't think of anything to get them reasonably straight. Straight to Smooth tool doesn't look bad, but there's still a lot of bumps. I wonder if a tool or macro could be made to try to straighten them out by deleting nodes. If it could recognize where corners are for a building that would make it easy.
    • CommentAuthorLoopysue
    • CommentTimeNov 13th 2019
     
    treczocks suggestion of downloading the SVG version and actually using Inkscape, but only to open it and immediately export a very much higher resolution png will probably work best if anything does. You will probably need to export it at 3 or 4 times the size that it would have been downloaded as an image from the generator.

    Try downloading both versions of your chosen city, note the pixels size of the png version, multiply those numbers until the longest one is pretty near 10,000, and then export a png of that size from the svg file using Inkscape.

    Untested method - I've only just woken up!
    • CommentAuthortreczoks
    • CommentTimeNov 14th 2019
     
    I'm actually working with the same city generator, and I thought of building some kind of SVG to CC3 macro generator. At least to save me from grebling all those houses...
    • CommentAuthorLoopysue
    • CommentTimeNov 14th 2019
     
    What is grebling?
    • CommentAuthorWyvern
    • CommentTimeNov 14th 2019
     
    Adding greebles to a surface I think, Sue. Wikipedia "Greeble" entry
    • CommentAuthorLoopysue
    • CommentTimeNov 14th 2019
     
    Thank you, Wyvern :)
    •  
      CommentAuthorQuenten
    • CommentTimeNov 14th 2019
     
    Well i have learned something new - I think my body is quite unaesthetically greebled - I will speak to my programmers about it (though one, my Dad, is now with the Master Greebler in the sky)
  1.  
    A rather complicated but maybe useful way that works:
    1) Export the map as a SVG file.
    2) Import it to Inkscape. Save it as a WMF file.
    3) Import the WMF file into Joe Slatons SManager. You will find it on Fracterra.com-other software-CC2 stuff - this tiny program converts wmf files into symbols. It says that you need a blanc CC2 map but it works even with an blank uncompressed CC3+ map...
    4) Open the CCmap (from SManager). Open the Symbolmanager in CC3 and save the mapsymbol as a new symbol catalogue.
    5) Start a new map in CC3, choose the symbol catalogue you just created.
    6) Place the symbol (your generated map) on the empty CC3 map.
    7) Explode the symbol - an you have all town objects as separated cc3 objects in your drawing. (All but the fields... River and streets become lines.)
    /André

    PS: The procedure could me much shorter if dxf export from Inkscape would work - but it does not work for me...
  2.  
    I testet the beta1 version of Inkscape 1.0 and there the dxf export works fine.
    So open the svg file with Inkscape and save the map as a dxf file (v14) that you can import directly into CC3.
    Depending on what you did in Inkscape before exporting, you get different results.
    It is recommended to ungroup the objekts (I did this at least 2 times) and then "break apart" the paths.
    You can also convert the objects into paths or contours into paths before exporting.

    After you have imported the dxf file into CC3 and placed it on your CC3-map - you have to
    select all objects and set the colour to e.g. black to see all components.
    • CommentAuthorLoopysue
    • CommentTimeNov 16th 2019
     
    That's great news!

    Thanks for this.

    I don't have time to try it right now, but I will ;)