Community Atlas - Malajuri - Sanctuary City - COMPLETE
Lorelei
🖼️ 46 images Mapmaker
Hey all. I am looking for advice...in particular from those of you that are comfortable doing cities and advising on building them. I was graciously gifted the responsibility, by our very own modern day DaVinci Sue, of completing Sanctuary as she has much on her plate right now getting her Patreon going (I am so looking forward to the assets she will be providing us!!!!) and other projects. You all know that I have repeatedly said I am not comfortable with cities, so I'm needing some help. I've working on completing a few of the districts that Sue had started and also have done a few of my own. Now, each district is a bit cultural in nature, but there are also buildings and areas that are very communal and civic, as well.
So....where might I build a prison? Now, Sanctuary is a pretty peaceful city, with little crime, as everyone there is grateful for the "sanctuary" and safety it provides since it was settled when the lands were very wild with tribes and barbarians roaming the lands. However, crimes still happen. Within a district or perhaps just outside the city walls near the river?
Also, cemeteries? In the city or out? Opinions?
So....where might I build a prison? Now, Sanctuary is a pretty peaceful city, with little crime, as everyone there is grateful for the "sanctuary" and safety it provides since it was settled when the lands were very wild with tribes and barbarians roaming the lands. However, crimes still happen. Within a district or perhaps just outside the city walls near the river?
Also, cemeteries? In the city or out? Opinions?
Comments
How about making the prison underground - a large maze the baddies are doomed to wander? You could have people escape from time to time through the waterfalls maybe? (thinking of the story of the city)
The outside of the wall was intended originally to be a huge shanty town, but the symbols for that sort of thing are currently a bit limited. Maybe some of it could be a large cemetery instead?
Just ideas, though. Please don't feel limited by them
Why not! Make them pay for their evil ways :P
As for cemeteries… in a city that size, there would be more than one. A city that size would have at least 3 or 4 churches, and each one would have it's own cemetery. Then you would also have a secular cemetery... one that isn't associated with any church, probably where the paupers are buried... and it would probably be the largest one. All of them would be inside the city. I hope that helps!
Our cemeteries are never in the heart of town. Always on the outskirts. They only end up in the heart of cities because the city outgrows the old boundaries.
Now we do have city cemeteries that might be inside or outside city limits... But yes... the oldest of cemeteries are outside the 'old city', but usually end up inside the city, because the city grows around it. And in a city the size of what you all have here... there would be multiple cemeteries, mostly inside the city... because the city would have grown out around them. In fact... there would probably be some type of cemetery in each of the different cultural subdivisions... so that burial rituals would be followed according to that culture.
The cemetery had a gatehouse (where I lived), and an absolutely tiny chapel at the centre of it that was big enough to lay out a single dead person so the family could pay their last respects before the burial. The church that stands outside the west wall of the cemetery on the furthest side from the mass burial pits must have stood in glorious isolation - being the furthest building from the rest of the town at the time it was built. Other churches were built in town, but they never had cemeteries attached to them.
I think we have different living patterns, and I think these are caused by ingrained taboos caused by such horrors as the Black Death. The inconvenience of having to walk a couple of miles to visit that particular church was outweighed by the race-memory fear of the Black Death - which wiped over 1/3 of us out in what must have seemed like an apocalypse, or even the end of the world. The USA has never lived through a horror like that, so you are bound to have different practices where the dead are concerned (as well as far more space to build larger more sprawling settlements).
Do it how you want to do it.
Love the new work there
I started on Kalimar. I'm not sure what you had in mind here....but I seem to think it has a bit of a middle eastern feel to it. I've decided to put a University there.
I think you may have the kind of patience I lack for the details!
Looks like I might have left you with some tricky sheet effects the way some of those rooftops are bleaching!
Alter or delete any you don't like. Just saying - do it your way
Never mind the broken laptop - I didn't and still don't have the patience to make each individual building different like that.
Very nice work
And, i forgot - it would be all blobs of polygons without the effects on so there's the answer to that.
I REALLY hope i sorted out this map. Remy, i'm going to send it to you now. When you have a hot minute can you take a look? I was playing around when sue first sent this to me and of course, used some of Sue's trees i have on my system she shared with me long ago before she released them with PF. I am pretty sure i replaced all of those symbols with Sue's that can be accessed by those with her Annuals. If it's not right - let me know how to correct it and I'll try before i lay this mess at your feet. Or, i may have wasted A LOT of time enticing everyone with access to a map they may never get
What you could do is have it set up so that only the walled part of the city is visible on opening - nothing at all in the surrounding countryside - no trees or houses at all. People would just have to turn the layers on. As long as the layers are obviously named I don't see a problem with that.
You could even hide the sheets with the fields on them - hiding quite a lot of the effects, if I remember correctly. And then there's the relief shading. That could be hidden on opening the file as well.