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  1.  
    Hi !

    My daughter needs a pyramid map for one of her university project and because I'm stuck at home after a knee surgery gone wrong, I was able to produce the following map.

    All the fill styles are home made, and so are the columns and tomb symbols.
      pyramide.JPG
  2.  
    To add light effects I used the GIMP this time, but most of the layers came from hidden sheets of the CC3+ main file:
      layers.jpg
  3.  
    And here are all the rooms.

    The pillar hall was quite difficult to render due to all the shadows. I used a 3D software (POV-RAY) to generate these shadows.

    Edit: found some glitches in the images...
      Entree.jpg
      PieceA.jpg
      PieceC.jpg
      PieceB.jpg
      PieceD.jpg
    • CommentAuthorScottA
    • CommentTimeFeb 20th 2019
     
    Spectacular!!!
    • CommentAuthorLoopysue
    • CommentTimeFeb 20th 2019
     
    Wow!

    That's just gorgeous :D

    You have the luckiest daughter!
    •  
      CommentAuthorRalf
    • CommentTimeFeb 20th 2019
     
    Indeed, wonderful work again!

    Sorry to hear about the knee surgery though, hope you get better soon.
    •  
      CommentAuthorMonsen
    • CommentTimeFeb 20th 2019
     
    Fantastic work. Really enjoy your attention to detail.

    Sorry about your knee, hope you'll get that in order soon.
    •  
      CommentAuthorQuenten
    • CommentTimeFeb 20th 2019
     
    Just stunning. What a master, and what a lucky daughter.
  4.  
    Thanks a lot!

    I mainly used a simplification of the article here.

    The simplification was in using wall sections that match the fill styles. Because the bitmaps where imported to a 10x10 fill styles, walls have lengths of 5, 10, 20, 30'...

    In fact, you can achieve the same result by extruding 10' long lines (without using the complex part of moving the fill styles origin points as decribed in the article), and placing them next to another, like connecting symbols (see below).

    As for the knee, well, recovery should have been 4-6 weeks long and I'm now in the 10th. At least I can walk, err... limp, but it's still hurting.
      connecting walls.png
    • CommentAuthorLoopysue
    • CommentTimeFeb 20th 2019
     
    Knees are tremendously complicated joints. More time!

    Willing you well again :)
    • CommentAuthorJimP
    • CommentTimeFeb 20th 2019
     
    I'm at a loss for words on the drawings.

    Good Luck with the knee !
    • CommentAuthorLorelei
    • CommentTimeFeb 20th 2019
     
    I. AM. SPEECHLESS.
  5.  
    Would love to see an article about how you did this.
    • CommentAuthorLoopysue
    • CommentTimeFeb 21st 2019
     
    Seconded!
    • CommentAuthorJimP
    • CommentTimeFeb 21st 2019
     
    Third !
  6.  
    Posted By: Simon RogersWould love to see an article about how you did this.


    Ah! Well, you know I like to write articles. But about which topic?

    • Creating the fill styles

    • Using the fill styles with P3

    • Using CC3+/P3 and GIMP to light the dungeon

    • Or, with heavy maths, how to create a fill style for a slope (outside of the pyramid)?



    For the whole she-bang I'm afraid I would need to sacrifice the other knee, or you'll have to be very patient ;)
    • CommentAuthorLoopysue
    • CommentTimeFeb 22nd 2019
     
    I, for one, am quite famous for being patient - but please don't do yourself another injury!
  7.  
    I think a multi-part article with each part indepently useful would be great. So, start with creating the fill styles.
    • CommentAuthorKenG
    • CommentTimeMar 16th 2019
     
    This really turned out amazing!!
    •  
      CommentAuthorMedio
    • CommentTimeMar 16th 2019
     
    Simply.Absolutely.Brilliant.

    Nuff said.
    • CommentAuthorbasilgass
    • CommentTimeMar 17th 2019
     
    Wow! This is really brilliant !
  8.  
    1) Jaw-drop. This is great!

    2) Tech question: how did you get the jagged cutouts on the walls and ceilings?
    • CommentAuthorkevbeck43
    • CommentTimeMar 19th 2019
     
    I LOVE THIS! I have perspectives but I haven't really gotten into using it yet. If you can do this with perspectives though...:)
    • CommentAuthorJimP
    • CommentTimeMar 19th 2019
     
    Posted By: kevbeck43I LOVE THIS! I have perspectives but I haven't really gotten into using it yet. If you can do this with perspectives though...:)


    I think Joachim has the ability to make Perspectives jump through hoops.
  9.  
    Thanks a lot everyone!

    Posted By: MaxSchellsen2) Tech question: how did you get the jagged cutouts on the walls and ceilings?

    Quite similar to what you did for your windows.

    • Create a fractal path joining the top of the wall to the lower wall

    • Copy from 0,0 to <30,1 or <150,1

    • Joining both paths with shaded polygons.



    and for the ceillings part is just a normal extrusion of the path 1' up.

    Posted By: JimPI think Joachim has the ability to make Perspectives jump through hoops.

    As a matter of fact, you can draw perspective with CC3+ without Per3 . What Per3 really adds, are the fantastic tools to handle textures.
    • CommentAuthorShessar
    • CommentTimeMar 27th 2019
     
    This is really stunning JdR. I always know when I see your name on a post that I'll see a real master's work. Beautiful as always.
  10.  
    Posted By: Joachim de RavenbelThanks a lot everyone!

    Posted By: MaxSchellsen2) Tech question: how did you get the jagged cutouts on the walls and ceilings?

    Quite similar to what you did for your windows.

    • Create a fractal path joining the top of the wall to the lower wall

    • Copy from 0,0 to <30,1 or <150,1

    • Joining both paths with shaded polygons.



    and for the ceillings part is just a normal extrusion of the path 1' up.

    Posted By: JimPI think Joachim has the ability to make Perspectives jump through hoops.

    As a matter of fact, you can draw perspective with CC3+without Per3. What Per3 really adds, are the fantastic tools to handle textures.


    Yeah, I can see how that works now. The texture-to-slope-angle challenge is the tough one!
    • CommentAuthorLadieStorm
    • CommentTimeMar 27th 2019
     
    Articles would be fantastic, but I'm thinking more video tutorials!!!

    This is awesome, btw!!!
    •  
      CommentAuthorQuenten
    • CommentTimeMar 27th 2019
     
    Note to Joachim and Monsen - what about an annual with this fantastic Egyptian grave site? Surely Joachim can be persuaded (I hope)
    • CommentAuthorLadieStorm
    • CommentTimeMar 28th 2019
     
    I second the motion :) What do you say?
    • CommentAuthorLoopysue
    • CommentTimeMar 28th 2019
     
    Storm and I are both 'graphic learners'. I would love a video tut, but understand from my own situation that such things are not always possible ;)
  11.  
    Posted By: MaxSchellsenThe texture-to-slope-angle challenge is the tough one!


    Indeed. I found two ways to do it and both require a lot of time.

    • the first one (see below) requires
      • to draw the outline of the roof,
      • rotate it so that the slope is vertical,
      • use a sheared shaded polygon based on the bottom line,
      • scale it to cover about twice the area it needs to cover,

      • export as a bitmap,
      • import the bitmap as a fill style
      • fill the outline with this fill style and turn it into a roof shaded polygon
      • turn it back to the inital position.

    • the second one (used on the outside of the pyramid) is to create a fill style that is already sheared.
      P_roofs.png
  12.  
    Posted By: LadieStormbut I'm thinking more video tutorials!!!

    Not at ease with video tutorials. And you probably don't want to listen to my english. When I was in England, I had to spell a drink to get it ;)
    • CommentAuthorLoopysue
    • CommentTimeMar 28th 2019
     
    Oh dear!

    We are usually pretty good at guessing drinks.
  13.  
    Method II seems the easiest.