Febuary mapping Challenge The Diabolical Lock
Relyt
Traveler
I'm really bad at work in progress threads as I just power though making maps. But I've took time to snapshot along my way and thought I would take a break and show you guys what I'm up to.
This dungeons going to have an interesting gimmick, that I've even figured out how to work in Campaign Cartographer as an FCW so it will be able to be implemented in the atlas. I'm not going to give a away the gimmick until I'm finished but you are free to guess.
Laying down my guides:
This dungeons going to have an interesting gimmick, that I've even figured out how to work in Campaign Cartographer as an FCW so it will be able to be implemented in the atlas. I'm not going to give a away the gimmick until I'm finished but you are free to guess.
Laying down my guides:
Comments
(and we can see where the walls are, hopefully :P )
Looks interesting, but I can't really see it without any shadows
Very maze-like. Looks like a cool place to explore.
Thank you for sharing
Shall i take a guess and reveal what i think?
And an excellent map!
LoopySue, I don’t know if this map would be fun or tediously frustrating to play through (my fun was in designing and making the map). I need to get some people to subject to a run through it.
Grimmric, of course, I’m sure you know! I’m excited I figured out how to get it to work within CC3+ and not just after rendering/printing it
People seem to compliment my lighting (which is core to my style), it’s pretty simple with CC3+, most of you have the Tome, the instructions are in there, just use orange instead of yellow (looks much better) and strike a balance of light and shadows.
I also changed the name as it was just something cheesy I literally thought of as I was posting it.
The new name is The Diabolical Lock as the map reminds me of those old combination locks and it is obviously designed for locking people out... Or perhaps something in...
That's a beautiful map, Reylt. I'm hoping to see more of your work soon
I have each ring on a layer, and they start off frozen and can be unfrozen and rotated individually
I have not played with macros yet and February has just started, we will see if I can fit it into the schedule. It's just like Monsen to always push us to the next level.
I'm now highly curious. It never occurred to me to create a moving map! LOL!
Here is the macro I used. It rotates the layer named ROTATE by 45 degrees, centered on the origin (0,0) (Which for this map is located at the center of the room)
SELSAVE SELBYL ROTATE ROTATE;45;0,0 SELREST REDRAW
Layers are best for grouping things, especially since it won't affect ordering in the map, and you can do selections by layer. I just love when I discover a nice place for a macro, like this one.
Wow, Remy!
That's just amazing
Alright, thank you for doing the heavy lifting for me Monsen.
I don't usually do things like this because my focus is getting the map on the table (usually virtual). But i figured in the spirit of the challenge I should focus on how the map functions within CC. Oh and my FCWs are never this clean, I normally have a mess of sheets and things scattered all over layers, but I cleaned house for you guy ;P
I will still need to do at least one more revision to the map notes for spelling and little updates but since Monsen has already put in the work I figured I should get the working map out to you guys.
An interesting note, when the hotspot is rotated, it becomes unusable until it rotates back to it's original place, I worked around this by drawing hotspots at each point of rotation, so there is actually 4 hotspots stacked on each lever, but functions seamlessly.
Here it is:
Quenten - I think the PF team usually work one update ahead of us. They're the guinea pigs that get to find out the hard way if anything got accidentally broken before its published :P
Yea, hotspots don't really work with rotation. I guess for a limited amount of hotspots like you needed making four was an acceptable workaround.
I recommend you set this map to load with effects on, you can do this from the Display Speed Settings .
You can also ensure that the light indicators starts hidden when you open the map by editing the OnOpenMacro and appending a line with LIGHTHIDE at the bottom of that one (you can see I did this in the example map I posted)
You'll also want to tame the explanatory text on the side a little bit, as on many zoom levels it extends outside the map border. Perhaps just use a few more lines.
You can also prevent your numbers from rotating by setting the Angle Fix text property on them. That way, they will still follow around the circle, but the text itself will always be the right way. For this to look good, the insertion point should be 'Mid Center' (looks like you already did this) and the text should be reasonably centered in the room, since with this option it will basically "rotate" around this point relative to the room.
Thanks! I will make sure to get that all polished up before the end of the challenge.
I redid and exploded the explanation text so that it should work on any zoom. The numbers don't rotate when exploded so I just did an angle fix and positioned them a bit better. The effects are on and the light symbols are off on load. I fixed the dungeon run instruction, or if one doesn't want a bunch of traps, just hide all the symbol sheets except SYMBOLS TORCHES.
I still have it in Dungeons of Schley though.
I don't know if you've read my blog post on interactive maps, but I really envision the fun on moving through this map the same way I set it up in my example map, being able to only see the immediate area around your character while truing to gifure out this puzzle
That would be pretty awesome to set up but I don’t think I’m up to the task of making it fully interactive as I have other projects to tend to and I would really have to learn the macros. You; however, have my full blessing in doing so if you wish. If you put in that work you can use the map however you want (that offer goes to anyone willing to put in the work).
Now you got me thinking about working to make it fully interactive...