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    • CommentAuthorErdrix
    • CommentTimeMay 8th 2018
     
    I'm making a wall with crenelations and using a dash line style. Problem is the dashes change size depending how far you're zoomed in or out. Can that be scaled to the map size and not the zoom?
      Broken line 1.PNG
    • CommentAuthorErdrix
    • CommentTimeMay 8th 2018
     
    Couldn't figure out how to post two pictures.
      Broken line 2.PNG
    •  
      CommentAuthorMonsen
    • CommentTimeMay 8th 2018 edited
     
    Yes. You'll need to turn off the paper scale setting of the line style you are using. More info about lines.

    To post two pictures in one post, just post it with one picture first, then edit it and add the second one.
    • CommentAuthorLoopysue
    • CommentTimeMay 8th 2018
     
    We seem to be seeing glimpses of a nice map developing there.

    Looking forward to seeing more of it - if you don't mind showing it :)
    • CommentAuthorErdrix
    • CommentTimeMay 8th 2018 edited
     
    So I turned off paper scale and the line pattern changed. Do I need to make a new line style with paper scale off with different measurements to get the spacing I need?
      Line Style 1.PNG
      Line Style 2.PNG
    •  
      CommentAuthorMonsen
    • CommentTimeMay 8th 2018
     
    Yes (or modify the lengths of an existing one). Once paper scale is disabled, the lengths become fixed, and that fixed value are probably not an appropriate value for your map.
    • CommentAuthorErdrix
    • CommentTimeMay 8th 2018
     
    Thanks! Messed around with it until I got something I can live with. Not sure if I understand what I did, but it'll work.
    • CommentAuthorLoopysue
    • CommentTimeMay 8th 2018
     
    Thank you both!

    I've also messed around and now I also have crenulations on my city walls :)

    It wouldn't have occurred to me to do it this way if you hadn't asked the question in the first place, Erdrix ;)
    • CommentAuthorErdrix
    • CommentTimeMay 8th 2018
     
    Posted By: LoopysueWe seem to be seeing glimpses of a nice map developing there.

    Looking forward to seeing more of it - if you don't mind showing it :)


    I'm working on a map from the Ironfang Invasion AP. My players are still a few sessions away, so I wanted to take my time and ask questions on the things that have been bugging me, that I've ignored.
    • CommentAuthorLoopysue
    • CommentTimeMay 8th 2018
     
    I'm looking forward to seeing it - if we may :)
    • CommentAuthorLoopysue
    • CommentTimeMay 8th 2018
     
    Oh Remy!

    If I create a new line style in my Atlas map, will it exist when others open the map themselves?
    •  
      CommentAuthorMonsen
    • CommentTimeMay 8th 2018
     
    Yes, line styles are stored in the map.
    • CommentAuthorLoopysue
    • CommentTimeMay 8th 2018
     
    Phew!

    Thanks :)
    • CommentAuthorErdrix
    • CommentTimeMay 8th 2018
     
    Here is a preview.
      Preview.PNG
    • CommentAuthorLoopysue
    • CommentTimeMay 8th 2018
     
    Thank you :)

    That's coming on really nicely. I like the way the places where many boots have passed are more worn than elsewhere.

    You are clearly someone who pays attention to the little details, and they are what really make a map :)
    • CommentAuthorErdrix
    • CommentTimeMay 23rd 2018
     
    Almost done.
      Trevalay Preview.jpg
    • CommentAuthorLoopysue
    • CommentTimeMay 23rd 2018
     
    That's looking great :)

    One thing you might want to think about is the relative length of the shadows on everything. For instance, compared to the bridge shadows the buildings have practically no shadow at all. The same with the trees. Of course, this might be because the river is in a gorge that is a hundred foot deep, but lengthening the shadows cast by the buildings and trees might make it pop quite a lot more. What do you think?
    • CommentAuthorErdrix
    • CommentTimeMay 23rd 2018
     
    I had the shadows longer, but brought them way in. I honestly don't remember why. There was something it was doing that I didn't like, or was going to have to fix.
    • CommentAuthorLoopysue
    • CommentTimeMay 23rd 2018
     
    Ah, I see ;)

    I have been known to draw shadows as black polys on a layer of their own when I want them to look a certain way, like, for instance if I want them to distort over rough ground or treetops. I then add a Blend Mode and set it either to multiply, or overlay, with an opacity factor similar to any automatic shadows I still have in the drawing. I'm using a mixture of automatic shadows and hand drawn ones in my current city map.

    Or you could just post process them in GMIP or PS, which you mentioned doing in one of your other threads (I think)
    • CommentAuthorErdrix
    • CommentTimeMay 23rd 2018
     
    I played around with it again and figured out that it looked weird with the crenelations. I messed around with it until it looked better in program but it rendered the shadows from one of the walls weird. I also fixed some beveling artifacts too. You can't see it in the preview, they're fixed. :)
      Trevalay Preview2.jpg
    • CommentAuthorErdrix
    • CommentTimeMay 23rd 2018
     
    hmm, there's no difference in the shadows between the last render and the one I posted above it. Here is what it looks like in program.
      Trevalay PreviewCC3.jpg
    • CommentAuthorLoopysue
    • CommentTimeMay 23rd 2018
     
    It does look really great - congratulations on another fine map :)
    • CommentAuthorLoopysue
    • CommentTimeMay 23rd 2018
     
    Sometimes the appearance on screen and the rendered image can look quite different. This is usually a matter of how large your screen is, what resolution you have the map set to as you look at it (you can set it to different resolutions), and how large an image you export, combined with how much antialiasing you use in the export.

    On the whole, I find that the exported image tends to look a lot smoother than the map on the screen... but then, I do only have a 15 inch screen :P
    • CommentAuthorErdrix
    • CommentTimeMay 23rd 2018
     
    Thank you!