Dungeon light rendering issue
Hey guys!
I'm trying some things out with alternative light sources in a dungeon I'm building and it looks pretty cool. However, when I try to export it into a jpeg the light is messed up. I think it might be a rendering issue but I'm not sure how to solve it. Here's some pictures to explain the problem:
I'm trying some things out with alternative light sources in a dungeon I'm building and it looks pretty cool. However, when I try to export it into a jpeg the light is messed up. I think it might be a rendering issue but I'm not sure how to solve it. Here's some pictures to explain the problem:
Comments
http://forum.profantasy.com/comments.php?DiscussionID=6470
The suggested value of MaxPixelsPerPass (40 Million) is ten times larger than the default value. The small default value was chosen because it works reliably on all systems, including lower-memory 32-bit systems. The larger value is suitable for more modern systems, especially when CC3+ is running on a 64-bi version of Windows.
There are many options on where to put this block, is it a block I push under CampaignCartographer3Plus-XP-PKData? Or is there another full address I should incorporate? If you have that in your own config file I would be happy to see it ^^
For now I will try some options and see if anything works
edit - Also, when attempting to save this block anywhere else the configuration file pushes it there automatically.
Also, be aware that 40000000 may be too large a value for some maps/computers and cause a crash during rendering. 20000000 is a more safe value in my experience. Feel free to keep it at 40000000 for now, just be ready to adjust it down if crashes do start happening. Nothing of this has anything with it not working at all though.
Thank you ^^