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Posted By: TonnichiwaIt is the actual symbol for a road with a yellow line from CD3.
Posted By: JMunsonIIPosted By: TonnichiwaIt is the actual symbol for a road with a yellow line from CD3.
That, I think, is the whole problem...
Posted By: LoopysueDon't think I've ever uploaded a map either here or at the Guild that hasn't been bicubically downsampled by at least 50% from the exported original. Most are only 33% or 25% the original. Because I do it that way I don't even use the built in antialiasing in CC3, which means I can export an image up to 10000 x 10000 pi, and it actually be that big, rather than having to compensate for the built in antialiasing by reducing the size of the export.So, you basically takes CC3+'s single step process and make it into two? This process is basically what CC3+ does for you automatically when you have antialiasing on, it exports it at a larger size, then resamples it down to the size you requested. For example, with 50% antialiasing, it exports the image at twice the requested size and then resamples it down. The max export size ends up being the same in any case, because you need the same size export whether you wish to resample manually, or have CC3+ do it for you.
Posted By: HadrianVIRemy, don't you do the same thing with the atlas maps? Export them in a very high resolution and reduce the size then for the non hi-res version of the atlas?Yes. I render the high resolution ones in CC3+ (they are all rendered at a size of 8192 pixels along their longest edge, with a 25% antialiasing, for an actual render size of 10666 pixels). These are the ones downloadable from the high resolution button. Then I resize these down to 1280 for the ones displayed in the map browser. I am letting the software pick the downsample algorithm, this usually results in a Bicubic algorithm being used.
Posted By: LoopysueGood grief! How large are you exporting this thing!
I only have to do a couple of passes, even when I do the full 10,000 x 10,000 pixel render out!
That really doesn't sound right at all.
Posted By: jslaytonPosted By: LoopysueGood grief! How large are you exporting this thing!
I only have to do a couple of passes, even when I do the full 10,000 x 10,000 pixel render out!
That really doesn't sound right at all.
You have increased the MaxPixelsPerPass value in your CC3PlusCfg.xml file, haven't you, Mouse? That would cut down the number of passes required dramatically.
Posted By: LoopysueI think Tony might need to do it to cut down on his '86 passes', but I don't know if he's using CC3 or CC3+ (if that makes a difference) :)
Posted By: LoopysueThis is one of the reasons I export without antialiasing and then do it in Photopaint or GIMP - CC3 really slows down badly with a lot of antialiasing going onIt may look that way initially because things take more time once you turn it on, but it isn't actually so. Antialiasing just requires CC3+ to export a larger image, the time taken is exactly the same as when you increase the image size manually to downsample it yourself afterwards.
Posted By: LoopysueTony - this might help to cut down the number of passes for you:This can be very helpful, but I advice to to keep a mental note that you did this. I've found that increasing this value too high causes CC3+ to crash upon exporting certain maps. It works with some, but may crash on others. If you start seeing crashes when exporting large maps, you may need to reduce this number a bit. I had to put mine at 30000000 for the machine I render all the atlas maps on, anything higher, and it would crash on some of the maps.
Posted By: jslaytonPosted By: LoopysueI think Tony might need to do it to cut down on his '86 passes', but I don't know if he's using CC3 or CC3+ (if that makes a difference) :)
CC3PlusCfg.xml is a feature of CC3+. CC3 stores its information in the registry and doesn't have the "number of pixels allowed in a pass" setting available anyhow.
Posted By: MonsenPosted By: LoopysueThis is one of the reasons I export without antialiasing and then do it in Photopaint or GIMP - CC3 really slows down badly with a lot of antialiasing going onIt may look that way initially because things take more time once you turn it on, but it isn't actually so. Antialiasing just requires CC3+ to export a larger image, the time taken is exactly the same as when you increase the image size manually to downsample it yourself afterwards.
I did hear from Joe though, and he told me that the result is likely to be better by using an external program for the downsampling.
Posted By: MonsenPosted By: LoopysueTony - this might help to cut down the number of passes for you:This can be very helpful, but I advice to to keep a mental note that you did this. I've found that increasing this value too high causes CC3+ to crash upon exporting certain maps. It works with some, but may crash on others. If you start seeing crashes when exporting large maps, you may need to reduce this number a bit. I had to put mine at 30000000 for the machine I render all the atlas maps on, anything higher, and it would crash on some of the maps.
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