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    • CommentAuthorHadrianVI
    • CommentTimeMar 19th 2017 edited
     
    Hi everyone,

    here's a quick update on my Vyrn City project, which is going to be a larger project to test my limits.

    Vyrn is the capital of the same named republic. The Republic of Vyrn is today the most progressive state in Berenur, both in a technological and in a political sense.
    The city is by now also (most likely) the largest city on the continent, it's power is mostly built on it's commercial capabilities and it's fleet.

    Because of the size of the city, mapping it will take weeks if not months. Here are two pictures of what I have so far. The first one is a close up look at the old town (I'm mapping according to the development of the city, starting with the oldest parts first). The other one is a zoomed out picture of the roads I have drawn so far.

    As you see, I won't draw any individual houses, but just house blocks. Also, I do not use any of the house tools, instead I use a drawing tool similar to the one that comes with the "Fantasy Cities" Style from one of the first annuals. I would have used this style but it since it is not updated I used the Jon Roberts City template.

    I hope you guys like it.
      Vyrn Ausschnitt Altstadt.PNG
      Vyrn Ausschnitt I.PNG
    •  
      CommentAuthorQuenten
    • CommentTimeMar 20th 2017
     
    Wow, what a mammoth city! Love things so far.
    • CommentAuthorHadrianVI
    • CommentTimeMar 20th 2017
     
    Thank you, Quenten.
    • CommentAuthorHadrianVI
    • CommentTimeMar 20th 2017
     
    Here's a quick update on the Vyrn City map.

    I added the old harbor (which is just one of many harbors) and some districts to the north and to the east.
      Vyrn II.PNG
    • CommentAuthorRoyalWolf
    • CommentTimeMar 22nd 2017
     
    wow, you get a LOT done in a day


    btw, the water looks very pixelated on my screen. everything else looks awesome
    • CommentAuthorJMunsonII
    • CommentTimeMar 22nd 2017
     
    Yuge city! :)
    •  
      CommentAuthorMedio
    • CommentTimeMar 22nd 2017
     
    Getting a good look.. WTG!
    • CommentAuthorHadrianVI
    • CommentTimeMar 22nd 2017
     
    Thank you, guys. Another update will follow tonight.

    @RoyalWolf: Normally I don't get anything done during daytime, so I do most of the mappimg at night.:p
    I maximized my efficency on this map by using a combination of different methods to draw the houses.
    But the key to efficency is to use plain squares with a lighted bevel effect instead of house symbols.

    Also, I'm aware that the background texture is quite a bit pixelated. I had to re-scale due to the huge map size amd didn't get it right at the first time. But since then, the pixels have actually proven quite useful as a sort of grid to align the docks.
    But I will, of course, change the scale of the texture before finishing the map.
    • CommentAuthorJimP
    • CommentTimeMar 22nd 2017
     
    Oh good, its not my eyes then.
    • CommentAuthorLorelei
    • CommentTimeMar 22nd 2017 edited
     
    Holy amazing. Oh thank you, thank you for your work on the cities, my arch nemesis. This is going to be hugely incredible. Can't wait!

    EDIT: i wanted to clarify...CITIES are my arch nemesis, CITIES. Not Hadrian! LOL
    • CommentAuthorHadrianVI
    • CommentTimeMar 22nd 2017 edited
     
    No, Jim, you're eyes are fine.

    Thank you, Lorelei. I'm glad mot to be your nemesis.

    As promised here's my newest update.

    I added some of the city's defenses and the dock area on which I'm still working.
      Vyrn III.PNG
    • CommentAuthorHadrianVI
    • CommentTimeMar 24th 2017 edited
     
    Hi guys

    Here's another update on my Vyrn City map.

    So far the "BLDNG City" sheet consists of over 18'000 entities. But there are still many free spots that need to be filled.
    By now I begin to think that the project may have been a bit over ambitious.:P

    The first map shows the entire city. The other maps show several areas more detailed. Keep in mind that I have not actually bothered with details yet.
    The second one the old town and the harbor, the third one the hill on the eastern side of the city and the fourth one the Citadel on the western side of the city.
    The fifth picture shows a part of the old city wall and the old ditch, which has now been turned into a small park.

    I hope you like it.
      Vyrn IV.PNG
      Vyrn Ausschnitt Altstadt II.PNG
      Vyrn Ausschnitt Hügel Ost.PNG
      Vyrn Ausschnitt Citadell.PNG
      Vyrn Ausschnitt Alter Burggraben.PNG
    •  
      CommentAuthorQuenten
    • CommentTimeMar 24th 2017
     
    These look great. I didn't know you were German. Glad to see other nationalities here.
    • CommentAuthorLorelei
    • CommentTimeMar 25th 2017
     
    I am so impressed with this....i can't even!!! LOVE what you are doing here :)
    •  
      CommentAuthorMonsen
    • CommentTimeMar 25th 2017
     
    This is looking great. How large is the city (square miles, population)?
    • CommentAuthorRoyalWolf
    • CommentTimeMar 25th 2017
     
    that's a hella big city!
    • CommentAuthorHadrianVI
    • CommentTimeMar 25th 2017
     
    @Quenten: Thank you:) That's because I'm Swiss:)

    @Lorelei: Thank you:) You're kindly invited to do floorplants of traverns, palaces, streets or what so ever, once it is finished:)

    @Monsen: Thank you. Last time I checked the area of the landmass within the city walls a bit over 11 square kilometers (I use the metric system, because if I had to use feet, it would be impossible for me to keep a sense of how big things are.). This means it is a bit smaller than third century Rome. The Aurelian Walls enclose an area of about 13.7 square kilometers.

    It is estimated that ancient Rome had a population between 230'000 and 1'000'000. But one has to consider that ancient Rome was pretty much a mess of houses with only a few larger roads. Therefore less space was taken up by Roads. Further, Rome did not have a that huge dockland area since it's large harbors were outside the city. At last, Rome's defences were not as sophisticated as the one Vyrn has. The Aurelian Wall was about 3.5 Meters thick, while the walls of Vyrn take up a lot more space. The population density of Rome must therefore have been higher than the one of Vyrn. However, Vyrn does not have a insanely large structure like the circus maximus, which basically covered the entire bottom of the valley between Palatin and Aventin.

    Vyrn could also be compared to the old city of Venice, which extends over 7.06 square kilometers and is said to have had a population of 85'000-100'000 around 1300, which increased to about 140'000 right before the first outbreak of the plague/black death. Regarding the sturcture of the city, Vyrn and Venice are somewhat similar, since both have dockland areas. Vyrn does not have channels, but Venice does not have extensive city walls.

    Considering that Vyrin is slightly smaller than ancient Rome and about one and a half time as big as the old city of Venice, I think a population of between 160'000 and 240'000 would be realistic. (But since this is a top down map, that does not show how many stories buildings have, there is room for interpretations. However, I would say that anything beyond 500'000 would be clearly exaggerated.)

    @RoyalWolf: Thanks:)
    •  
      CommentAuthorQuenten
    • CommentTimeMar 25th 2017
     
    Great discussion on your city demography. I will keep it in mind when I do Stromphe City
  1.  
    This is real cool! :-)

    I have one more continental size map to do, the underworld for Kumarikandam, and then I will start expanding my skill sets. I plan to do some cities, towns, caverns, buildings, and dungeons to name a few... I will try my hand and some new styles as well. :-)
    • CommentAuthorHadrianVI
    • CommentTimeMar 26th 2017 edited
     
    @Quenten: Thank you. There's one factor I did not mention so far and that is, whether or not there is sufficient food to feed a certain number of people.

    In case of Vyrn this did not turn out to be a problem with the intended size of the city because the farmland area is quite huge (which also means that the Bay of Vyrn Region is most likely the most boring one in Berebur, at least landscape wise). But if I had made the city a lot bigger, I would have had to annex Charles' Port Digby and turn it into a Vyrnian Colony (with Charles permission of course). Then it would have served Vyrn the same way as the province 'Africa' served Rome:P But if I did the math correctly this won't be necessary with the current size of Vyrn.

    @Charles: Thank you. You too are invited to practice your skills on Vyrnian floorplans ect.:)
    •  
      CommentAuthorQuenten
    • CommentTimeMar 26th 2017
     
    I think that food supply locally for a large city is largely irrelevant - look at our cities today, where most of their food come from quite large distances away - as did Rome's food supply come mainly from Egypt (qas you mentioned). So NO NEED TO EMBARK ON EVIL INVASION PLANS, you home-wrecker, you! ;)
    • CommentAuthorHadrianVI
    • CommentTimeMar 26th 2017
     
    What you say is of course correct. The food does not necessarily have to be supplied by local farmland, as it is the case with Vyrn. But it would be beneficial, if the food source was controlled by the empire or state that needs the food, as it was the case with Rome. Not controlling the food source can create dependencies. In case of Rome, losing northern Africa to the vandals, was quite a disaster.

    I don't do evil invasions.;) I would have awaited the next public unrest, then send in the finest Vyrnian forces (of course without Vyrnian banners). And while everyone would have been wondering who these soldiers were, I would have gained control over all the strategic important positions. Then I would have cast a vote on whether Port Digby wanted to join the Republic of Vyrn, which would have turned out in my favor (the fact that Vyrn is a Republic does not mean that the powerful here actually care about the rule of law and this kind of things)... So one could not call that an evil invasion. :P
    •  
      CommentAuthorQuenten
    • CommentTimeMar 26th 2017
     
    Yes, as I said - an evil invasion! :)
    And Australia, which is not owned by another country, makes most of its export income from exporting food, wool and minerals to other countries - so no need to own the food supply. Rome's problems were because the invaders did not want to do trade with the Empire (especially in the case of Byzantium when it lost Egypt to the Muslims)
    • CommentAuthorHadrianVI
    • CommentTimeMar 26th 2017
     
    That is exactly my point.:) You are better off, if you control your food supply because if it is controlled by someone else, this someone might not want to trade with you (at all or under conditions that are not agreeable) and then you get a problem.
    • CommentAuthorHadrianVI
    • CommentTimeMar 26th 2017
     
    Here's my latest update.

    I hope you guys like it.
      City of Vyrn V.PNG
    • CommentAuthorRoyalWolf
    • CommentTimeMar 26th 2017
     
    looks better and better every time you update
  2.  
    Coming together very nicely! :-)
    • CommentAuthorHadrianVI
    • CommentTimeMar 27th 2017
     
    Thank you, RoyalWolf and Charles.

    I'll take a couple of days off from mapping this city and will hopefully be back with a further developed version.
    • CommentAuthorShessar
    • CommentTimeMar 27th 2017
     
    This is really amazing!
    •  
      CommentAuthorMedio
    • CommentTimeMar 28th 2017
     
    It´s improving, indeed! Just my two cents: people tend usually to put same colour roofs just based on walls and city sections. I like to see that you were putting some different colours as if there were some few buildings with such roofs close to the section of the city with similar roofs. I feel this could be used even a bit more.
    • CommentAuthorHadrianVI
    • CommentTimeMar 28th 2017 edited
     
    Thank you, Shessar.

    Thank you, Medio. I see what you mean. This will be done at a later. The map is still at a very early stage after all.
    • CommentAuthorJimP
    • CommentTimeMar 29th 2017
     
    I do tend, on some towns and cities I have mapped, to use different color roofs for districts on those maps.
    • CommentAuthorHadrianVI
    • CommentTimeMar 29th 2017 edited
     
    This is in fact exactly what I did so far, at least on the eastern side of the bay. The different shades of red show the historic development of the city. The darker the roofs, the older the district. On the more detailed pictures in this thread you can see that in some occations, there are still remnants of old city walls, which divide the historic districts.

    In addition, the light brown roofs mark the district of the poor and the darker brown the industrial district. On the western side of the bay, the city is less segregated, which is indicaded by the more mixed roof coloration. However, I will recolor some of the roofs to give it a more natural look.
    • CommentAuthorHadrianVI
    • CommentTimeApr 5th 2017 edited
     
    Hi everyone,

    I'm back from my recess on Vyrn with another update.
    I worked on the temple hill, which separates the older town on the eastern side of the bay from Nysted on the right side. Besides that, I mostly worked on the lands outside the city walls. The large green field with the grayish entities on it is the graveyard. The mound you see there, is a mass grave where everyone is buried who can't afford a proper grave.
      Vyrn VI.PNG
    •  
      CommentAuthorQuenten
    • CommentTimeApr 5th 2017 edited
     
    Gasp, you mean Vyrn's Mozart is buried there in the paupers' 'mound'!? The map keeps getting better. I hope to do a building in it sometime (?Mozart's garret)
    • CommentAuthorHadrianVI
    • CommentTimeApr 6th 2017 edited
     
    Thank you!

    Yes indeed... The chances to end up there are pretty high. This is also true for RPG-Heroes, who don't behave well, especially when they're breaking the rules of law or the rules of the organised crime.

    I will definitely do maps of buildings in Vyrn. But I'm not sure yet, whether I can do it with CC3 or if I have to buy DD3. I have not done this sort of maps so far.
    •  
      CommentAuthorQuenten
    • CommentTimeApr 6th 2017
     
    Just remember Vyrnian Mozart - he was a very accomplished bagpipist.
    • CommentAuthorHadrianVI
    • CommentTimeApr 9th 2017 edited
     
    Well, if he was so talented he probably at least got a statute.:)
    •  
      CommentAuthorQuenten
    • CommentTimeApr 9th 2017
     
    Actually, Mozart didn't get one for decades after he was buried in a paupers' grave, and even now they are not sure where his true burial site is. So tragic.
    • CommentAuthorHadrianVI
    • CommentTimeApr 12th 2017 edited
     
    I worked a bit on Vyrn today but unfortunately lost some o my progress due to a some kind of error that just turned everything white once I activated the sheets (the error was most likely caused by myself).
    I could not fix it, so I had to redo my last steps from another save. Unfortunately this one is not as good as the first one was but I'll get there eventually.

    Edit: I managed to copy some of the entities from the damaged file to the new one. Hence the second picture. Also, I toyed around with the idea of clouds and cloudy shades. What do you guys think of it?
      Vyrn VII.JPG
      Vyrn VIII.JPG
    •  
      CommentAuthorRalf
    • CommentTimeApr 13th 2017
     
    I think I like it just a little better without the clouds, but either way it is an amazing map. Thanks for sharing this!
    •  
      CommentAuthorQuenten
    • CommentTimeApr 13th 2017 edited
     
    I agree with Ralf - about the clouds and the amazing map. Also, I think the scale should be further down and to one side, unless you have something else planned there.
    • CommentAuthorHadrianVI
    • CommentTimeApr 13th 2017 edited
     
    Thank you, Ralf for your comment and your kind assistance regarding the issues I had.

    And thank you, Quenten for your comment. As Ralf and you suggested, I'll most likely leave the clouds away in further versions. The main reason I started doing the clouds was because I just needed some excuse not to start reworking the buildings, because there are so/too many of them (26485 entities). Does anyone have an idea how to tackle the task of adding more variation to the roof colors - besides from just randomly clicking at entities?

    Regarding the scale: It is not in its definite position yet. I just put it there too keep track of how big things are... and because I have no idea where else to put it. The same goes for the little icons just below the scale. I made them from the Schley B&W and 13th age symbols to indicate the position of traders, taverns, smiths, temples, theaters, ect. but I was not yet able to place them. But this will most likely be among the last things I do before finishing the map.
    • CommentAuthorLorelei
    • CommentTimeApr 13th 2017
     
    Amazing! I can't wait to see this one completed!
    •  
      CommentAuthorMedio
    • CommentTimeApr 14th 2017
     
    I love how you did the fields. Top notch!
    • CommentAuthorHadrianVI
    • CommentTimeApr 16th 2017
     
    Thank you, Lorelei and Medio.
    It will at least take a couple of weeks until this one is competed.
    • CommentAuthorHadrianVI
    • CommentTime4 days ago edited
     
    I've started to add a bit more variation regarding the roof colors, as Medio suggested... it's quite a sisyphean task.:/
    Also, I added a little river into the ditch that is surrounding the city.
      Vyrn X.JPG
      Vyrn IX.JPG