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    • CommentAuthorJimP
    • CommentTimeFeb 9th 2017 edited
     
    I haven't settled on a name for these islands just yet.

    Dark blue is of course the ocean depths.

    Purplish is the 'continental' shelf. Water is down to 2 miles, or 3,219km, deep.

    Light blue is the shallows. Wading depth down to half a mile, or 0,805km.

    I'll map more, and come up with additional names and places. Squeak Island is less than 2 miles wide and about 4 miles long. 3,014km x 7,234km

    Png is 800 pixels of my original export size. Original is 1152 pixels wide.

    Edit, instead of Continent, shouldn't this be islands ? Anyway, I am naming them the Forlorn Archipelago.
      J_forum01_0010sm.png
    • CommentAuthorJimP
    • CommentTimeFeb 9th 2017
     
    An improved map. Just using color pallete with CC3Plus.
      J_forum01_0012sm.png
    •  
      CommentAuthorMonsen
    • CommentTimeFeb 9th 2017 edited
     
    Well, they are islands I guess, but pretty huge ones. The smallest of the 4 main ones is roughly the same size as Iceland.

    Feel free to add more minor islands around the coast if you want to though, it's only natural that small islands exists that didn't show up on the world map.

    Edit: Name sounds good though, this is definitely an island region.
    • CommentAuthorJimP
    • CommentTimeFeb 9th 2017 edited
     
    I added a bit more in 2 sea mounts. I can add some more small islands if needed.

    I kept to just the standard pallete.

    Which bitmap fills are in just CC3Plus ? I would like to 'fix up' the islands a bit.

    This map is 800 x 833 pixels, the original is 1152 x 1200.

    Not sure what additional detail I can add at this level. I hesitate to add towns, villages, and rivers.

    A large frozen lake could be placed on The Bleakness and Kraken Island.


    Oops. Almost left out a bit of story I came up with.

    Basher and Fisher cities are rivals. Fisher has a slightly larger fishing fleet. They take over the fishing grounds and Basher's fleet has to go over by the, unknown to the islanders, deep hole to fish. Sometimes something comes out of those dark depths and eats nets and the occasional fishing boat with crew.
      J_forum01sm.png
    • CommentAuthorJimP
    • CommentTimeFeb 9th 2017
     
    Kraken Island is so named due to reports of survivors who claim a large 'devil fish' wanders the island looking for prey.

    The Princedom of Hunters are the good guys and hunt for trolls, giants, orcs, etc. The Princedom holds a bit over half of the island and the evil beings hold the rest.

    For some future details... there could be sea caves and old volcano tubes that connect the 3 islands to the lower right.
    •  
      CommentAuthorMonsen
    • CommentTimeFeb 9th 2017
     
    Posted By: JimPWhich bitmap fills are in just CC3Plus ? I would like to 'fix up' the islands a bit.
    I don't have CC3+ installed on my cell phone, so I can't look that up right now, but it contains two bitmap style, Mike Schley overland and CC3 standard overland. If you make a new map in those styles, you should quickly see what bitmap fills each of them offer, all those come with CC3+.
    • CommentAuthorJimP
    • CommentTimeFeb 9th 2017
     
    I opened an overland map in CC3Plus, and found the bitmap fills I want.

    Here is the updated map.
      J_forum01sm2.png
    •  
      CommentAuthorMonsen
    • CommentTimeFeb 10th 2017
     
    Coming along nicely.

    Since you are using bitmap fills for the islands, have you considered doing the same for the sea? Even if you don't find the number of different shades you require, you can always darken a section by overlaying with a polygon using the Solid 30 fill, basically giving unlimited possibilities.
    • CommentAuthorJimP
    • CommentTimeFeb 10th 2017
     
    I have been thinking about that... I'll get that done today.
    • CommentAuthorJimP
    • CommentTimeFeb 10th 2017 edited
     
    Here is the ocean bits using bitmap fills. I have added 'The Sand'. This is a sandy ship trap just a few feet down. Not a coral reef to tear out a ship bottom, but to engulf it under certain ocean conditions. And if a character can breathe sandy water, there might be treasure down there.

    This link to Sable Island with some photos will illustrate how i came up with this idea.

    Map misspelled word corrected. Thanks Wyvern !
      J_forum01sm3.png
    • CommentAuthorWyvern
    • CommentTimeFeb 10th 2017
     
    If we're having a Squeak Island, shouldn't there also be a Bubble Island (or a Bubble "Something")? If confused by such reasoning, see Wikipedia here ;)

    Also, "ice flows" should probably be "ice floes" as it seems an area of drift ice, whereas "flows" relates more to glaciers.
    • CommentAuthorJimP
    • CommentTimeFeb 10th 2017
     
    Oh, I have been more tired than usual... I meant floes.

    Squeak Island has lots of giant rats on it. Along with some large bats.

    No, I've never heard of that dish.
    • CommentAuthorJimP
    • CommentTimeFeb 11th 2017
     
    What other details should I come up with ?

    I had thought of undersea tunnels connecting some of the islands in the lower right of this map, but not connecting to the one in the upper left.

    What details is the group going to decide on for this map ?

    Or, do we even need more details on this large scale map ?
    •  
      CommentAuthorMonsen
    • CommentTimeFeb 11th 2017
     
    Posted By: JimPWhat details is the group going to decide on for this map ?
    Everything is up to you.

    Posted By: JimPI had thought of undersea tunnels connecting some of the islands in the lower right of this map
    That would be some mighty long tunnels indeed, consider the scale of this map.

    Posted By: JimPOr, do we even need more details on this large scale map ?
    I'll leave that up to you, but you don't necessarily need any more.
    • CommentAuthorJimP
    • CommentTimeFeb 11th 2017 edited
     
    From Dwarf Hold to the main island is as short as 14 miles.

    Squeak is 11 to 14 miles.

    Kraken to Justice island is 141 miles... but there could be evil towns down there. The Underdark connects lots of things.

    But from Justice to The Bleakness is only 40 miles.

    I'll think on it. There could be tunnels that go part way on level below the seabed. And ones that connect all of them miles down. These islands are on a continental shelf which could help with connections. I have thought about Mermen cities... but I've never used them so I'm unsure where to place them.

    I was thinking of dividing up Fisher and Justice Islands... into two more areas. The known ruins is enough of a guide though for detail mappers. Also thinking about adding in climate info. The Bleakness is rather close to any arctic type areas while Fisher is closer to the temperate areas.
    • CommentAuthorJimP
    • CommentTimeFeb 11th 2017 edited
     
    Loading up a spare map with square grid of 50 mile squares. Maybe the fishing grounds need to be shrunk to make the rivalry scenario more usable. Of course, if the winds and waves are strong... that may not be necessary.
      J_forum01_0021sm.png
    •  
      CommentAuthorMonsen
    • CommentTimeFeb 11th 2017
     
    Looking good. I can imagine lots of interesting adventures take place here. MAybe a little treasure hunt in Ship Wreck Bay. Assaulting the troll king at the glacier while freezing their asses off. Negotiating a truce between the rivalling fishing villages, while at the same time figure out the true secret behind the villain who has been playing them against each other for everything it is worth. This place should provide lots of inspirations for users of the atlas.
    • CommentAuthorShessar
    • CommentTimeFeb 11th 2017
     
    Very cool JimP! And as always, I LOVE the names you've chosen. :)
    •  
      CommentAuthorQuenten
    • CommentTimeFeb 11th 2017
     
    I also love the names, and the feel of the world you have created
    • CommentAuthorBarliman
    • CommentTimeFeb 11th 2017
     
    What style are you using for this map?
    • CommentAuthorJimP
    • CommentTimeFeb 12th 2017
     
    Thanks !

    Overland CC3 for the style in CC3+
    •  
      CommentAuthorDogtag
    • CommentTimeFeb 12th 2017
     
    Nice. You may want to consider moving the scale to start at one of the vertical gridlines, though, so it's easier for viewers to see the scale of the grid squares.

    I agree with Quenten, you didn't waste any time putting together a living map!

    Cheers,
    ~Dogtag
    • CommentAuthorJimP
    • CommentTimeFeb 12th 2017
     
    A folk tale, or maybe a myth. Kraken Isle has a land monster that slithers around on tentacles and asks beings that can talk, 'Are you food ?'. Then decides what to do based on their answer.

    I see Fisher and Basher as more cities, but they could be fishing villages.

    The Bleakness is a blasted land, unknown if my magic or weather/volcanoes. Once a thriving small nation along the lee shore, it was destroyed before the trolls arrived.

    Growler Bay gets its name from the pack ice that crashes against the shore, trying to remove the impediment so it can get to the cozy home, villages, and towns inland, and smother them in Ice.

    Churning Mountains... I haven't quite decided on what is going on there.

    Fisher Island: humans, elves, halflings, and gnomes.

    The Bleakness: other than the trolls, nothing is known.

    Justice Island: humans, dwarves, elves, halflings, gnomes, orcs along the icey south shore.
    •  
      CommentAuthorMonsen
    • CommentTimeFeb 12th 2017
     
    Posted By: JimPI see Fisher and Basher as more cities, but they could be fishing villages.
    I would say, at this scale, they are probably decent sized cities to even show up on the map. This explains their rivalry better though, a city has MANY mouths to feed and many fishing vessels out there.
    • CommentAuthorJimP
    • CommentTimeFeb 13th 2017 edited
     
    Posted By: DogtagNice. You may want to consider moving the scale to start at one of the vertical gridlines, though, so it's easier for viewers to see the scale of the grid squares.

    I agree with Quenten, you didn't waste any time putting together a living map!

    Cheers,
    ~Dogtag


    I wasn't sure I'll be leaving the grid on there, but its a good idea after all. It is in several parts, and so I'll have to zoom in and tweak it...
    •  
      CommentAuthorMonsen
    • CommentTimeFeb 13th 2017
     
    Posted By: JimPI wasn't sure I'll be leaving the grid on there, but its a good idea after all.
    I was thinking the maps look better without a grid on by default, but I was thinking of making a small "control panel" on each map with "show/hide grid" and "show/hide hyperlinks" links on it so the users of the map can easily toggle these options.
    • CommentAuthorJimP
    • CommentTimeFeb 13th 2017
     
    Sounds good to me. I don't mind grids for my personal site, but I know other folks don't care for grids.

    Have to do things around the house, so I'll be back around tomorrow.
    •  
      CommentAuthorQuenten
    • CommentTimeFeb 13th 2017
     
    Your idea sounds good Monsen.
    • CommentAuthorShessar
    • CommentTimeFeb 13th 2017
     
    Looks great JimP!
    • CommentAuthorTonnichiwa
    • CommentTimeFeb 13th 2017
     
    Interesting way of mapping this out Jim. It reminds me of some of the maps I might have seen on some old D&D modules, particularly the War Rafts of Kron. I know it doesn't look exactly like that but that is the module it brought to my mind. Great job :)
    • CommentAuthorJimP
    • CommentTimeFeb 13th 2017
     
    I'll have to get the grid dealt with on Wednesday...
    • CommentAuthorJimP
    • CommentTimeFeb 14th 2017
     
    Here is the moved miles gauge.
      J_forum01_0024sm.png
    • CommentAuthorJimP
    • CommentTimeFeb 14th 2017
     
    And here it is without the grid.
      J_forum01sm4.png
    • CommentAuthorShessar
    • CommentTimeFeb 15th 2017
     
    I actually prefer the grid on this map. Like Tonnichiwa said, this has an old style D&D feel, and the grid really adds to that. Love it. :)
    • CommentAuthorJimP
    • CommentTimeFeb 15th 2017 edited
     
    Uploading the text file and both versions of the map: with and without the grid in the attached zip file. About 195Kilobytes.
    •  
      CommentAuthorMonsen
    • CommentTimeFeb 15th 2017 edited
     
    Thanks Jim. The first official map of the Atlas, and with a host of interesting locations. Great work.

    This also opens up mapping opportunities for those not wanting to take on a continent, now we have four new islands that needs more detailed maps, three cities and a bunch of ruins. I am really excited to see how people will interpret the maps of others when making detailed maps.
    • CommentAuthorJimP
    • CommentTimeFeb 15th 2017
     
    So am I. And thanks !

    I found a small tiny island in the bay near Basher on Fisher Island. I was thinking of making a detail map of it. But if someone else wants to that is fine with me.
    • CommentAuthorJimP
    • CommentTimeFeb 15th 2017
     
    'small tiny' ? Yes, its not very big.
    •  
      CommentAuthorMonsen
    • CommentTimeFeb 15th 2017
     
    Well, it is first come first serve, and you were first, so if you want to map it, go ahead :)

    I've now updated the site with your map, and I've added an infobox to your map with some nav links. This also means that the first version of the atlas is available for download (although there are only two files in there for now, your file, and a placeholder world map)
    • CommentAuthorLoopysue
    • CommentTimeFeb 19th 2017
     
    Clearly drawn and nicely labelled :D
    • CommentAuthorJimP
    • CommentTimeFeb 19th 2017
     
    Gracias !
    • CommentAuthorJimP
    • CommentTimeFeb 26th 2017 edited
     
    Basher Bay. Preliminary locations for light houses, a disreputable island, possible farm land locations, and Basher. Breaker Island, ship wreckers now reformed... if you believe that.

    And old forest. Many ruins. a line of defensive castles to keep out whatever is in those woods. A lighthouse on a point on the south of the bay, only supplies come by sea.
      Basher_bay01_0012b.png
    • CommentAuthorShessar
    • CommentTimeFeb 26th 2017
     
    Wonderful JimP!

    I was considering requesting to do one of you cities, but doing one of those defensive castles is kind of appealing too.

    Darn it, you have so many areas on your main map that tickles my imagination I'm not sure what I want to do next!

    Do you have your heart set on anything in particular that I should avoid asking for?
    • CommentAuthorJimP
    • CommentTimeFeb 26th 2017
     
    Well, I kinda wanted to do one of the city plans of Basher or Fisher... I think I'll pick Basher. You can have the other one, or the ruins down there in Dead Forest.
  1.  
    Don't forget, there could be variations on each map as well. For instance, once I am done with the Bloodlands, somebody may want to do a parchment map version to hand over to player characters. Somebody may do a map of one of the small islands, but somebody else may do another map of the same island in a different style with clues, a path, and a big red X (Treasure Map). There are just so many ways for everyone to express their imagination and artistic skills with the Community Atlas Project. ;-)
    • CommentAuthorShessar
    • CommentTimeFeb 27th 2017
     
    I may take up your offer on the ruins Jim. I have some work to do on my own campaign at the moment but will be looking for something to map in a week or two.

    @Charles - True, there can be variations on maps, but only one map of each local can be linked in the atlas.
    •  
      CommentAuthorMonsen
    • CommentTimeFeb 27th 2017 edited
     
    Posted By: CharlesWayneRobinsonDon't forget, there could be variations on each map as well. For instance, once I am done with the Bloodlands, somebody may want to do a parchment map version to hand over to player characters.
    While I won't discourage anyone from doing this if they really want, remember that the goal of the atlas is to map as much of the world as possible, not making multiple maps of the same location in different style. IMHO there are so many different places yet to be mapped, that I'd rather encourage people to use that style to map something new instead (perhaps a local map of an area of that map, or somewhere completely different).

    As Shessar says, only one map of each location can be linked in the atlas. (Though it is possible to add links to the right-side "navbar" on each map to "player versions" and such, so we will always be able to include them in some way, just not as part of the "main" navigational path)
    • CommentAuthorJimP
    • CommentTimeMar 1st 2017 edited
     
    Added a bit of detail to Basher Bay area. Fishing villages, a forest that is avoided, the coast area where the dead trees are North of Basher. Especially the trees with ghostly white leaves. [rattling of chains and other ghostly noises] Uploaded a map with the forest labelled. Added in major roads.

    Target castle ? Yes, in spite of the guards keeping a watchful eye out, a large target is painted on it each night.

    Old Grouchy; a wizard or Sage person. No one is certain.
      Basher_bay01_0017b.png
    •  
      CommentAuthorMonsen
    • CommentTimeMar 1st 2017
     
    Looking nice. Loving these interesting locations of yours. Your maps are always so full of adventure hooks. Looking forward to including it in the atlas when you are done with it, and opening up those locations for others to map. I am excited to see where they will take what your fantasy starts.
    • CommentAuthorJimP
    • CommentTimeMar 1st 2017
     
    Thanks. Working on it. I am adding some labels in for some of the towers, keeps, and castles.