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    • CommentAuthorShessar
    • CommentTimeApr 23rd 2016
     
    This is just my test to see if I could import my own fill styles...and the result is, yes I can. Happy dance!

    I've been waiting for this release for so long that I can't stop playing with it. :D
      Healing Temple.png
    •  
      CommentAuthorRalf
    • CommentTimeApr 23rd 2016
     
    That looks like something directly out of Ultima (6 or 7). Great! ;)
    • CommentAuthorJimP
    • CommentTimeApr 23rd 2016
     
    Then I could use that with the space ship tiles and make starship rooms. Annual issue 67 and 70.
    •  
      CommentAuthorMonsen
    • CommentTimeApr 23rd 2016
     
    You should do that, I am curious on what is possible sci-fi wise. You won't have any sci-fi symbols unfortunately, but I am sure creative use of the various shapes could give interesting results.
    • CommentAuthorDkarr
    • CommentTimeApr 23rd 2016
     
    Yes, I'm so happy that fill styles can be imported.
    • CommentAuthorShessar
    • CommentTimeApr 23rd 2016
     
    JimP, I would love to see you do something with sci-fi fills. My gaming group will be starting up a new campaign using the Stars Without Number system. My son is game master, but I'm I'll end up contributing some maps along the way.
    • CommentAuthorJimP
    • CommentTimeApr 23rd 2016 edited
     
    I'm working on a perspective room with a space type floor. I should have gone smaller, but chose 1000' x 800'. The map border drew on top of the wall onstead of under it, but that could be my mistake. I browsed over to CC3 and got some symbols there.

    I think some additional metal trap doors, in open and closed, could be substituted for deck hatches. I'm using a metal Perspectives Pro door for the hatch going into the room. I chose a water bitmap fill for the floor under the room. I'll try a space type picture and see how that looks. Why ? I've read of spaceships whose floors can become transparent.

    This room could be the entrance of a luxury yacht, landed on a water world.

    reduced by 50%
      per02_005sm.png
    • CommentAuthorJimP
    • CommentTimeApr 23rd 2016 edited
     
    I decided to just change the background. Once you make a new fill style in a template, it shows up in the room configuration as a selection for the floor, walls, etc. I had to use a scale of 2000.0 in the background so it wouldn't tile.
      per02_006sm.png
    • CommentAuthorShessar
    • CommentTimeApr 23rd 2016
     
    This has the potential to be very cool!
    • CommentAuthorFarsightX3
    • CommentTimeApr 23rd 2016
     
    Nice altar room Shessar! :)
    • CommentAuthorJay_NOLA
    • CommentTimeApr 23rd 2016
     
    Jim, those images look like something you'd see in an RPG Maker game or other video game. Very nice other wordly feel.
    • CommentAuthorJimP
    • CommentTimeApr 23rd 2016
     
    Thanks !
    •  
      CommentAuthorOldGuy
    • CommentTimeApr 23rd 2016
     
    Shessar, you are already a perspectives master. Beautiful work!
    • CommentAuthorDkarr
    • CommentTimeApr 23rd 2016 edited
     
    I spent a bit of time trying to get acquainted with the interface. It was a bit cooky at times, but it makes sense after you get used to it. My main problem was trying to create things and continuing to use the "flat" tools like box, poly, and fractal poly, when I should have been using the perspective tools. I'm very impressed with the automatic orienting of flat (top down) fills, to perspective (isometric projection). I was able to take SS2 fills and put them in as perspective fills and use them on floor sections.

    Also the 3d Projection and Extruding tools are very impressive, though I ran into very weird issued with the extruding as sometimes it would make negative spaces (holes) instead of positive spaces (elevations). I'll have to work on them a bit until I figure what causes the difference.

    My first foray into creating an isometric symbol was long and arduous, and in the end slightly unsatisfying. I can import the png into a symbol but for the life of me I can't get the symbol origin to match the perspective grid. All in all it was a great learning experience, even if it did not work exactly as I wanted.

    Below is a cavern area I created using multi-levels, 3d extrusion, and fractal poly (flat) to 3d Projection (isometric). I also included a sample of an isometric view symbol using the SS2 cobblestone as a fill. You can compare the placement to the base symbol to see the issues with symbol origin.
      cavern_01.png
      tile_01.png
      symbols_Demo_01.png
    • CommentAuthorJimP
    • CommentTimeApr 23rd 2016 edited
     
    Moving an iso tool above the floor makes a positive space, below the floor makes a hole.

    Just like this. All I did was use the cyinder tool.
      per04_01sm.png
    • CommentAuthorDkarr
    • CommentTimeApr 23rd 2016
     
    Posted By: JimPMoving an iso tool above the floor makes a positive space, below the floor makes a hole.

    Just like this. All I did was use the cyinder tool.
      per04_01sm.png


    My problem was when I was taking a fractal poly that had been placed on top of the existing floor. If I was extruding "UP" it was sometimes creating a hole but with side walls on the front, so almost like a cup. Then I would go in the other direction and it was still creating a hole but some of the back walls were missing.

    The issue was very weird so I'll have to play around a bit more to see what causes it and if I can repeat it.
    •  
      CommentAuthorOldGuy
    • CommentTimeApr 23rd 2016
     
    Looks like you are making amazing progress Dkarr. I haven't played with multiple levels yet. So many great features to explore.
    • CommentAuthorJimP
    • CommentTimeApr 23rd 2016
     
    Ooof. I've never tried fractals with Perspectives. So I have no idea what is happening to give you that. Its possible that fractal cannot be used with Perspectives.
    • CommentAuthorShessar
    • CommentTimeApr 24th 2016
     
    Posted By: DkarrAlso the 3d Projection and Extruding tools are very impressive, though I ran into very weird issued with the extruding as sometimes it would make negative spaces (holes) instead of positive spaces (elevations). I'll have to work on them a bit until I figure what causes the difference.

    It has been my experience that it is sometimes better to draw and extrude the shapes off to the side of the map and then drag and place them. I may have read this somewhere? The Tome? I can't remember.

    My first foray into creating an isometric symbol was long and arduous, and in the end slightly unsatisfying. I can import the png into a symbol but for the life of me I can't get the symbol origin to match the perspective grid. All in all it was a great learning experience, even if it did not work exactly as I wanted.


    Interesting. Something I'm sure I'll be playing with eventually. Please post if you figure it out. My symbol creating is on hold until I can get a new digital tablet.

    Below is a cavern area I created using multi-levels, 3d extrusion, and fractal poly (flat) to 3d Projection (isometric).

    Dkarr, I've never tried a cave using Perspectives, but your results are amazing. It really looks like the cavern is descending into the lava pool.



    @OldGuy, I bought PerPro last year in anticipation of this release so that I could practice using it. It is tricky to get right at first because you really have to build the scene from back to front or else do a lot of sheet switching. But thank you for the compliment. This one was really just simple shapes piled on top of each other. It really is the software and amazing symbols that make this look impressive.
    •  
      CommentAuthorDogtag
    • CommentTimeApr 24th 2016
     
    That cavern is really neat! I especially like the multiple levels. What a great map to use for melee! I can just imagine what my players (or I, for that matter) would do with the varied elevations. That little "balcony" at the bottom of the stairs is pretty cool.

    But I'm especially impressed with the symbol, in spite of the alignment issue. It looks fantastic with that cobblestone fill.

    ~Dogtag
    • CommentAuthorShessar
    • CommentTimeApr 24th 2016 edited
     
    Dogtag is right the symbol is really cool.

    I couldn't resist playing with this and I got it to work properly. For this symbol, when importing the png, set the Symbol Origin to the middle/center.
      Symbol.png
    • CommentAuthorDkarr
    • CommentTimeApr 24th 2016
     
    Posted By: ShessarDogtag is right the symbol is really cool.

    I couldn't resist playing with this and I got it to work properly. For this symbol, when importing the png, set the Symbol Origin to the middle/center.
      Symbol.png


    Thanks for the info. That was one of the settings I had tried but it was not doing what I wanted. I'll explain.

    I think the problem I have has to do particularly with irregular symbols. If I try longer and narrower symbols does the same origin location stay true? In the symbols included with the software it seems like their origin point is always the midpoint of the front edge. It is that particular placement that I could not reproduce. And that origin makes it easier for exact placement of the symbol on the map. I thought it had to do with control points but that seems to have nothing to do with it.

    I'll keep experimenting.

    BTW, I noticed that there was no template for iso symbols so I spent a bit of time looking for it. Here's the template for isometric symbols. Place it where your other symbol catalog templates are located (CC3Plus\Templates\Symbol Catalogs) and it will make the import of isometric png symbols or the creation of isometric vector symbols easier.

    Hope that helps.
    •  
      CommentAuthorMonsen
    • CommentTimeApr 24th 2016
     
    The origin options in the symbol import dialog is not really designed for isometric symbols.

    I'll recommend that you open up the symbol for editing, and use View -> Move Origin to set the origin manually exactly where you want it.
    • CommentAuthorDkarr
    • CommentTimeApr 24th 2016
     
    Posted By: MonsenThe origin options in the symbol import dialog is not really designed for isometric symbols.

    I'll recommend that you open up the symbol for editing, and use View -> Move Origin to set the origin manually exactly where you want it.


    Thank you, that was exactly what I was looking for. That did the trick exactly as I needed.
    • CommentAuthorDkarr
    • CommentTimeApr 24th 2016 edited
     
    Okay, I have to really give kudos to ProFantasy. For years I have used their software to great result and their software does some amazing things. But Perspectives 3 is a whole new level of awesome and does some pretty amazing things with very little effort. Things that I have been wanting to do for a very, very long time (since Dungeoneer's Survival Guide for AD&D 1e - Look it up).

    Granted, it took me several hours yesterday of playing around with pngs to create isometric symbols, and my first results were not very satisfying at all, but the exercise really payed off today when it took me the better part of 10 minutes to create a pretty good looking iso symbol for an airlock. I didn't do any cleanup of the symbol so it still has some "dirty" edges, but it works right out of the box, which is what I wanted.

    The picture below shows Walls and Floors created by simply taking images available on the web and creating fills for them. My experimentation with symbols allowed me to take a png of an airlock and create a symbol for placing on the walls, and it places correctly where I wanted.

    Thanks ProFantasy.
      space_dock_01.png
    • CommentAuthorShessar
    • CommentTimeApr 24th 2016
     
    That is amazing Dkarr! And you are right. This opens a whole new world of mapping. Things I've always wanted to do are now possible. I'm glad I'm not the only one excited over this. Proantasy has outdone themselves this time.

    Way to go on the symbol creation! I'm sure I'll do the same as the need arises. I look forward to seeing more!
    • CommentAuthorJimP
    • CommentTimeApr 24th 2016
     
    I have the DSG, the WSG, and some beige books for OD&D, and lots of other stuff from TSR and Judges Guild.

    So, when can we expect the tutorial for creating iso symbols fomr you Dkarr ?
    • CommentAuthorDkarr
    • CommentTimeApr 24th 2016
     
    Thanks for the praise but it should really go to ProFantasy. They've just opened the door of awesome possibilities.

    Yeah, the DSG was one of those books that really caught my interest because of the isometric projection map sheets. Unfortunately my artistic penchant was not really good for that type of thing. I've always looked at the Ravenloft Module Map as one of those that is part tool but really it is mostly art. I've always loved isometric projection maps.

    I'll see what I can put together for a tutorial for symbols. The only problem is that it also requires access to image manipulation software and that is an important step. I'm using a very old version of Photoshop but I'm sure most of the techniques would work similarly with any image editing suite.

    There are 2 functions of Perspectives 3 that are really impressing me. 3D Projection, which allows you to take a flat surface object and align to the isometric view. The other is the automatic alignment of flat fills to the same view. That is such a fantastic time saver.
    • CommentAuthorShessar
    • CommentTimeApr 24th 2016
     
    Yep. The DSG was my first exposure to isometric art too. Some of the underdark art is still my favorite. It's what started my one time obsession with the underdark, long before Salvatore started his Drizzt series.

    Wow, memories.
    • CommentAuthorJimP
    • CommentTimeApr 24th 2016 edited
     
    This is Per 3, with a bitmap fill imported From: Story Weaver High Space annual. Then used that as a poly floor, then a poly wall piece. I had to make a new floor/wall using the Perspective Settings upper left of CC3+ with Per 3 running. With Per_Paving_Gray Floor. That fades out the basic floor/wall, so the Alien bitmap fill shows better.

    I can see this for details of space/star ships. You could just as easily add the metal, etc. floors into this.
      portal01_0009sm.png
    • CommentAuthorShessar
    • CommentTimeApr 25th 2016
     
    JimP, The Story Weaver High Space annual has quite a few great textures. I think they are all or mostly created with Genetica. It's the software that I use to create new textures. This gave me a great idea for creating windows and doors for Per3. Something else to put on my list of things to try.



    Posted By: Monsen View -> Move Origin to set the origin manually exactly where you want it.


    What an odd menu to put that command under. Have I ever actually opened that menu since first buying the software? (Probably not)

    IMHO it should be under the Symbol Manager or Edit menus. No matter. I now know that it exists and where to find it. Once again Monsen, we would all be lost without your unparalleled knowledge of this software. Thank you!
    •  
      CommentAuthorMonsen
    • CommentTimeApr 25th 2016
     
    Yea, I agree it is weirdly placed. I guess it was placed there originally because it doesn't really change anything, it just translates the view of the drawing to a different point in the coordinate system. Of course, nowadays it is mostly used with symbols, where origin is very important for many symbol types.
    • CommentAuthorDkarr
    • CommentTimeApr 25th 2016
     
    It's interesting because I've used that functionality before when inserting a png map into an existing map and I want to eventually line them up for tracing. ORIGIN resets the 0,0 coordinate to whatever you select. I just never thought about using that for the symbol because of the default 9 point origin placement on the symbol dialog. All in all I'm really glad the functionality exists. And now I know that is what I need for the symbols.
    • CommentAuthorLadieStorm
    • CommentTimeApr 25th 2016
     
    these are all looking really cool! Once I'm confident in using cc3+, this will give me something else to make dungeons and things for my players... but that's down the road a bit. I am thinking of 3d cityscapes for a werewolf campaign I was also asked to run. This could really come in handy! *sighs* Yet another thing I'm going to have to save up for.... man my list is getting long!
    • CommentAuthorShessar
    • CommentTimeApr 25th 2016 edited
     
    Creating Perspective Shearing Wall Symbols is amazingly easy. Another Happy Dance.

    The windows and door are my symbols from Genetica presets.
      Test Windows.png
    • CommentAuthorTonnichiwa
    • CommentTimeApr 25th 2016
     
    These perspectives are looking great!

    So I've been looking around for some chimneys for the houses that can be made with Perspectives 3 but I can't seem to find any. Does anyone know where they might be? or if there even are any?

    Thanks.
    • CommentAuthorDkarr
    • CommentTimeApr 25th 2016
     
    I have not seen any Chimneys, though there are stoves on the Bitmap B Furniture that could be used as chimneys from the correct angle.
    • CommentAuthorShessar
    • CommentTimeApr 25th 2016
     
    You could always draw chimneys and then make them into a symbol catalog. I did this quick so my angles aren't quite right, but you get the idea.
      Image2.png
    • CommentAuthorTonnichiwa
    • CommentTimeApr 25th 2016
     
    Thanks Shessar, that is probably the best way to approach it.
    • CommentAuthorArgoForg
    • CommentTimeApr 26th 2016
     
    I have definitely yet to play around with P3 in any relevant way yet, but the pictures I've seen so far are really hyping me up to try it both with the available textures and some of my own.
    • CommentAuthorDkarr
    • CommentTimeApr 26th 2016 edited
     
    Attached is a tutorial for creating an isometric view symbol from a flat PNG. Please be aware that this is image editing software specific. Instructions for your editing software might vary.

    I had very little time to proof read it. So please let me know if something needs revising.

    I couldn't upload a PDF so I had to upload everything into a .zip archive. Remember that the FCT file needs to be saved to your particular location for CC3 Symbol Catalog Templates (normally CC3Plus\Templates\Symbol Catalogs)

    Hope this helps others.
    • CommentAuthorTonnichiwa
    • CommentTimeApr 26th 2016
     
    Thank you Dkarr, I'm very glad you decided to do this :)
    • CommentAuthorDkarr
    • CommentTimeApr 26th 2016
     
    Posted By: tonnichiwaThank you Dkarr, I'm very glad you decided to do this :)


    You're welcome. I hope it helps to get others excited about creating more symbols.
    • CommentAuthorDkarr
    • CommentTimeApr 26th 2016 edited
     
    BTW, 3d Projection is by far my favorite tool in Perspectives 3.

    Below is a sample of flat maps converted to 3D Projection in pretty much 4 clicks. The originals of these maps are the ones that began my love of isometric projection maps.
      PER_ravenloft_01.PNG
    • CommentAuthorDkarr
    • CommentTimeApr 27th 2016 edited
     
    Isometric skeletal armies are also possible. I'm just having too much fun with this expansion.
      skeleton_ranks.png
    • CommentAuthorShessar
    • CommentTimeApr 27th 2016
     
    Wonderful Dkarr!! I have to agree that playing with this has been the most fun I've had in a long time. :D

    Your tutorial is great, as are the included templates. Thank you!

    Check out the help files on creating symbols for perspectives. For wall symbols using front facing pngs, the perspective shearing symbols can be done right in CC3+. It eliminates the need to make a symbol for each direction. To see how they work, look in the Wall Features catalog. You'll see that some of the doors & windows are front facing. When being placed, they will align to the bottom of the wall and change to an iso angle automatically. Cool stuff!
    • CommentAuthorLorelei
    • CommentTimeApr 27th 2016
     
    Ok that's it. I think i have to purchase this....It's too pretty not to :) Shessar, what you did above ^^^, sold me.
    • CommentAuthorShessar
    • CommentTimeApr 27th 2016 edited
     
    Posted By: loreleiOk that's it. I think i have to purchase this....It's too pretty not to :) Shessar, what you did above ^^^, sold me.


    Oh lorelei, you are going to love this!

    If/when you buy it, do take the time to go through the essentials guide to learn how to do things. Also, start small - one room, cave, or house. It takes a bit to wrap your brain around working with it, but starting small really helps.
    • CommentAuthorDkarr
    • CommentTimeApr 27th 2016
     
    Posted By: ShessarWonderful Dkarr!! I have to agree that playing with this has been the most fun I've had in a long time. :D

    Your tutorial is great, as are the included templates. Thank you!

    Check out the help files on creating symbols for perspectives. For wall symbols using front facing pngs, the perspective shearing symbols can be done right in CC3+. It eliminates the need to make a symbol for each direction. To see how they work, look in the Wall Features catalog. You'll see that some of the doors & windows are front facing. When being placed, they will align to the bottom of the wall and change to an iso angle automatically. Cool stuff!


    I haven't tried Wall Shearing symbols yet, though the airlock one would definitely qualify for it since its purpose is specifically to align to a wall. I'll have to look into it more. There is an error in the tutorial, I mentioned that the orientation of the symbols would be North and East. The particular orientation of the symbol in the tutorial ends up being West and South. I'll make a change on the tutorial sometime today and reupload.

    I can already think of many scans of miniatures for this. Faux 3D is awesome.
    •  
      CommentAuthorDogtag
    • CommentTimeApr 27th 2016
     
    Interesting. I hadn't thought of this before you threw those miniatures in your PER map Dkarr, but Character Artist could be extremely useful in that regard! Woot! We could make "symbols" from CA characters.