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  1.  
    1. The town Andergast were the adventure begins. It's made with John Roberts City Stile with objects from Bitmap Style B and some plants from Mike Schley.
      Andergast.JPG
  2.  
    2. The Journey through Nordwestaventurien from Andergast to Dreiseenbroich. The map is made with the new Mike Schley Overland Style.
      Nordwestaventurien 1.jpg
    • CommentAuthorBarliman
    • CommentTimeApr 12th 2015
     
    Both are quite nice. I especially like the town. Most seem too regular, as if an urban planner was in charge. This, instead, seems nicely irregular and more like a place someone lives in.

    Regarding the overland map, near the walled town a river passes under a hill: is there supposed to be a tunnel there? Also, the hill symbols seem a bit large in relation to the other symbols, especially the forests.

    Great work, though!
  3.  
    The hideout of the villian, it's an old abandon motte.
      Der verrufene Turm.JPG
  4.  
    Congratulations. Vewry nice work, specialy with the town and the "hideout".
  5.  
    Dreiseenbroich, the village there the hereos collect the clues to find the villians. It's made with CC3+ and CD3 with Bitmap Set B.
      Dreiseenbroich farbig.jpg
    • CommentAuthorkylania
    • CommentTimeJul 24th 2015
     
    That hideout does not look structurally sound! Looks beautiful for sure, but also just about to topple over. :)
    •  
      CommentAuthorDogtag
    • CommentTimeJul 27th 2015
     
    It all looks marvelous! I especially like the forest map and the irregular walls of the hideout. Did you fractalize the walls?

    One thing I notice, though, is that it seems the walls do not cast directional shadows. The doors do but the walls don't. It seems a bit strange.

    Other than that, I think these are awesome. And I agree with Barliman, the towns have a refreshing "organic" look to them. Thanks for sharing!

    Cheers,
    ~Dogtag
  6.  
    Thanks for the comments and tipps.

    Yes I forgot the shadows of the walls and made the walls with the closed polygon tool.
    •  
      CommentAuthorDogtag
    • CommentTimeJul 27th 2015 edited
     
    Wow, that's a lot of work for walls, but it paid off nicely!

    I forgot to mention earlier, I also applaud your use of symbols, particularly the table or trapdoor symbol, for things other than their initial purpose, like the stairs landing. Very nice!

    ~Dogtag
  7.  
    What a fantastic set of maps!! They go together to make a great adventure module. Just need a couple of dungeons/ruins in the area to explore now!

    DMG