Mul Faruhn (a work in progress)
Hey all!
Got CC3 a week or two ago and been working on some maps. Wanted to reach out to the community here by sharing my work so far..
I am an experienced DM (DND5 atm) but an inexperienced graphical designer but so far I am fairly happy with the progress (although to be honest, I've been at it for at least 20-30 hours - excluding Joe's tutorials and working my way through the Tome).
First map I made should be very recognizable because it was the map I made using Joe's YouTube tutorial. It's all fairly basic work. I got to use it in game because I made it into a player handout (the gems in the mountains are the location of a hidden treasure cache).
Got CC3 a week or two ago and been working on some maps. Wanted to reach out to the community here by sharing my work so far..
I am an experienced DM (DND5 atm) but an inexperienced graphical designer but so far I am fairly happy with the progress (although to be honest, I've been at it for at least 20-30 hours - excluding Joe's tutorials and working my way through the Tome).
First map I made should be very recognizable because it was the map I made using Joe's YouTube tutorial. It's all fairly basic work. I got to use it in game because I made it into a player handout (the gems in the mountains are the location of a hidden treasure cache).
Comments
I am enjoying it a lot although it's been a very hard progress.. I had to look up so many things (and even ask some questions here) but overall, it's shaping into something I'm quite happy with..
This is the general map of the cave with the fort in it.. No details here, this is just an overview.. I was very happy to discover I could use a bitmap with lava found on the internet as a background layer.. I tried to add some glow effects to the layers of the rock.. I am still going to flesh it out a bit although the detailed maps will contain all the important stuff..
Overall, and this counts for both the MF maps, I would like to make them a little less bright and less 'clean' (especially the courtyard).. I probably have to experiment with the sheet effects for the entire picture but for the moment I think I will just stick with this because I need it finished before the next session..
I dislike the clearly visible tile design in the rock surrounding the fort (near the outside of the map) but I really don't know how to fix this..
Needless to say, I never finished it.
I made this before I made the new keep design.. So I am now planning on using the outline of the rock where the fort is placed on and use that as the dungeon map (with the lava showing outside).. I will probably make some caves leading outside (to the lava)..
I will use all these maps in Realm Works, which will allow me to incrementally release map bits to players.. Needless to say, I am really looking forward to our next session..
Note that on this first dungeon I only detailed the northern part (I was planning on using it during our last session but luckily the players never reached the fort, giving me more time for this redesign)..
Thanks for the help and advice given so far.. It helped a lot!
I love the orange glow you gave the different "layers"/levels of rock. And that lava texture is fantastic. The fortress looks appropriately strong with, what looks like, walls made via Cartographer's Annual Issue 46 or JDR's non-annual tutorials. Marvelous work. Thanks for sharing.
Cheers,
~Dogtag