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pkfrye

pkfrye

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pkfrye
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  • Perspectives 3 - Log Fort

    @Loopysue I will certainly check that out. I'm sure the best look would be to alternate multiple variations of the material across the various iterations of the individual coal models. This is the hearth now with just the single material applied to all of the coal models. You can see the repetitive pattern as it stands now. I'm sure I can break up the pattern by moving and rotating the models and by creating one or two material variations. Still, it looks far better than the original. I'm red and green color blind so Adobe Color is a life saver for me ;-)


    LoopysueDaishoChikara
  • Perspectives 3 - Log Fort

    @Loopysue thank you so much for the texturing tip. I combined the wood texture I made with the changes you suggested.

    Honestly, the bump texture is going to be lost over the "distance" of the render but I think it looks far better that the original I was using.

    DaishoChikara
  • Perspectives 3 - Log Fort

    Working on a blacksmith's area beginning today. Finished the hearth, the bellows are going to take a couple of days.


    MonsenLoopysue[Deleted User]TheschabiDaishoChikara
  • Perspectives 3 - Log Fort

    Working on equipment, tools etc., now. Finished corners for the spiked moat, reworked the log textures for a more realistic look. Still plugging away at bitmap fills too. :-)



    MonsenTheschabiLoopysue[Deleted User]
  • Perspectives 3 - Log Fort

    Update: Okay so here's what it looks like so far, reworked the background, added some vegetation symbols. Compare the difference between the gate and the walls and you will see that I have to add some moss to the gate to match the walls. meed to rework the moat too, it is too low res.


    Monsen[Deleted User]LoopysueJimPAleD